Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:SkaarjWarrior (UT)

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UT Object >> Actor >> Pawn >> ScriptedPawn >> Skaarj >> SkaarjWarrior
Package: 
UnrealShare
Direct subclasses:
IceSkaarj, SkaarjAssassin, SkaarjBerserker, SkaarjLord, SkaarjScout
This class in other games:
RTNP, U1

Skaarj.

Properties

Property group 'Sounds'

Blade

Type: Sound


Default value: Sound'UnrealShare.Skaarj.blade1s'

Default values

Property Value
ClawDamage 14
CombatStyle 0.6
Mesh LodMesh'UnrealShare.Skaarjw'
SpinDamage 16

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Other instance functions

CanFireAtEnemy

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayCock

function PlayCock ()

Overrides: Skaarj.PlayCock


PlayMovingAttack

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


PlayRangedAttack

function PlayRangedAttack ()

Overrides: Skaarj.PlayRangedAttack


PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


SpawnTwoShots

function SpawnTwoShots ()


TryToDuck

function TryToDuck (Object.Vector duckDir, bool bReversed)

Overrides: ScriptedPawn.TryToDuck