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UE1:SlithProjectile (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> SlithProjectile |
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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SlithProjectile.
Properties
bInAir
Type: bool
DotProduct
Type: float
i
Type: int
RandRot
Type: Object.Rotator
SurfaceNormal
Type: Object.Vector
Default values
Property | Value |
---|---|
bBounce | True |
bFixedRotationDir | True |
bNetTemporary | False |
bUnlit | True |
CollisionHeight | 4.0 |
CollisionRadius | 6.0 |
Damage | 40.0 |
DrawScale | 0.5 |
ImpactSound | Sound'UnrealShare.Slith.SliImpact' |
LightBrightness | 101 |
LightEffect | LE_NonIncidence |
LightHue | 88 |
LightRadius | 4 |
LightSaturation | 9 |
LightType | LT_Steady |
Mesh | LodMesh'UnrealShare.ngel' |
MomentumTransfer | 20000 |
SpawnSound | Sound'UnrealShare.Slith.SliSpawn' |
Speed | 750.0 |
Functions
Events
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
States
Flying
Modifiers: auto
Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Flying.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
Flying.TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
Flying.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
OnSurface
OnSurface.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)