My program doesn't have bugs. It just develops random features.

UE1:SmallSpark (UT)

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UT Object >> Actor >> Effects >> SmallSpark
Package: 
UnrealShare
Direct subclasses:
SmallSpark2, Spark3
This class in other games:
RTNP, U1

SmallSpark.

Default values[edit]

Property Value
AmbientGlow 223
bUnlit True
DrawType DT_Mesh
LifeSpan 4.0
Mesh LodMesh'UnrealShare.SmallSparkM'
RemoteRole ROLE_SimulatedProxy

Events[edit]

AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay