Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:SparkBit (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Effects >> SparkBit
Package: 
UnrealShare
This class in other games:
RTNP, U1

SparkBit.

Properties

BurnTime

Type: float


Default value: 0.1

InitialBrightness

Type: float


PassedTime

Type: float


Default values

Property Value
AmbientGlow 123
bBounce True
bCollideActors True
bCollideWorld True
bNetOptional True
bUnlit True
CollisionHeight 1.0
CollisionRadius 1.0
DrawScale 0.3
DrawType DT_Mesh
LightBrightness 130
LightHue 120
LightRadius 1
LightSaturation 200
LightType LT_Steady
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Texture None

States

Burning

Modifiers: auto

Burning.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Burning.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Burning.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


Burning.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)