Always snap to grid

UE1:SpikeExplosion (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
RTNP Object >> Actor >> Effects >> SpikeExplosion
Package: 
UnrealShare
This class in other games:
U1, UT

SpikeExplosion.

Default values

Property Value
bUnlit True
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.SpikeExp'

States

Exploding

Modifiers: auto

Exploding.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)