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UE1:StochasticTrigger (RTNP)

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RTNP Object >> Actor >> Triggers >> StochasticTrigger
Package: 
UnrealShare
This class in other games:
U1, UT

StochasticTrigger.

Properties

Property group 'StochasticTrigger'

Events

Type: name

Array size: 6

What events to call (must be at least one event)

maxReCheckTime

Type: float

Try to re-trigger the event after (max amount)

minReCheckTime

Type: float

Try to re-trigger the event after (min amount)

triggerProbability

Type: float

The chance of the event occuring effect playing

Internal variables

bIsActive

Type: bool

This trigger dispacher is activated/deactivated

numEvents

Type: int

The number of events available

reTriggerTime

Type: float


triggerInstigator

Type: Actor

Who enabled this actor to dispach?

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


States

AlwaysActive

TriggeredActive

TriggeredActive.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggeredActive.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)