I don't need to test my programs. I have an error-correcting modem.

UE1:TBMutator (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Info >> Mutator >> TBMutator
Package: 
DE

TBMutator. Steve Sinclair, Digital Extremes, Jan 4, 2000 originally this was going to be a HUD mutation but using actual sprites worked better than overlays I stayed with the HUDmutator paradigm because it was the easiest way for me to hook this into network clients and might also be complimented by some more PostRender action

Properties

mMaxScale

Type: float


Default value: 14.0

mMinScale

Type: float


Default value: 0.3

PlayerOwner

Type: PlayerPawn


Functions

Events

PostRender

simulated event PostRender (Canvas canvas)

Overrides: Mutator.PostRender


Tick

simulated event Tick (float Delta)

Overrides: Actor.Tick


Other instance functions

SetSymbol

simulated function SetSymbol (IdentitySymbol s, byte team)