My program doesn't have bugs. It just develops random features.
UE1:TCow (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> TournamentMale >> CustomPlayer >> TCow |
- Package:
- MultiMesh
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TCow.
Default values
Property | Value |
---|---|
bIsMultiSkinned | False |
breathagain | Sound'UnrealShare.Nali.cough1n' |
CarcassType | Class'MultiMesh.TCowCarcass' |
Deaths[0] | Sound'UnrealShare.Cow.DeathC1c' |
Deaths[1] | Sound'UnrealShare.Cow.DeathC1c' |
Deaths[2] | Sound'UnrealShare.Cow.DeathC1c' |
Deaths[3] | Sound'UnrealShare.Cow.DeathC1c' |
Deaths[4] | Sound'UnrealShare.Cow.cMoo2c' |
Deaths[5] | Sound'UnrealShare.Cow.cMoo2c' |
DefaultCustomPackage | "TCowMeshSkins." |
DefaultFace | "TCowMeshSkins.WarCowFace" |
DefaultSkinName | "TCowMeshSkins.WarCow" |
drown | Sound'UnrealShare.Male.MDrown1' |
Footstep1 | Sound'UnrealShare.Cow.walkC' |
Footstep2 | Sound'UnrealShare.Cow.walkC' |
Footstep3 | Sound'UnrealShare.Cow.walkC' |
GaspSound | Sound'UnrealShare.Nali.breath1n' |
HitSound1 | Sound'UnrealShare.Cow.injurC1c' |
HitSound2 | Sound'UnrealShare.Cow.injurC2c' |
HitSound3 | Sound'UnrealShare.Cow.injurC1c' |
HitSound4 | Sound'UnrealShare.Cow.cMoo2c' |
JumpSound | Sound'UnrealShare.Male.MJump1' |
LandGrunt | Sound'UnrealShare.Male.lland01' |
MenuName | "Nali Cow" |
Mesh | LodMesh'EpicCustomModels.TCowMesh' |
MultiSkins[0] | Texture'EpicCustomModels.TCowMeshSkins.warcow' |
MultiSkins[1] | Texture'EpicCustomModels.TCowMeshSkins.warcow' |
MultiSkins[2] | Texture'EpicCustomModels.TCowMeshSkins.cowpack' |
SelectionMesh | "EpicCustomModels.TCowMesh" |
Skin | Texture'EpicCustomModels.TCowMeshSkins.warcow' |
TeamSkin | "T_cow_" |
UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
VoiceType | "MultiMesh.CowVoice" |
Functions
Static functions
SetMultiSkin
Overrides: CustomPlayer.SetMultiSkin
Instance functions
PlayCowDecap
function PlayCowDecap ()
PlayDying
function PlayDying (name DamageType, Object.Vector HitLoc)
Overrides: TournamentMale.PlayDying
SetMyMesh
simulated function SetMyMesh ()
Overrides: CustomPlayer.SetMyMesh