My program doesn't have bugs. It just develops random features.

UE1:TCow (UT)

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Package: 
MultiMesh

TCow.

Default values

Property Value
bIsMultiSkinned False
breathagain Sound'UnrealShare.Nali.cough1n'
CarcassType Class'MultiMesh.TCowCarcass'
Deaths[0] Sound'UnrealShare.Cow.DeathC1c'
Deaths[1] Sound'UnrealShare.Cow.DeathC1c'
Deaths[2] Sound'UnrealShare.Cow.DeathC1c'
Deaths[3] Sound'UnrealShare.Cow.DeathC1c'
Deaths[4] Sound'UnrealShare.Cow.cMoo2c'
Deaths[5] Sound'UnrealShare.Cow.cMoo2c'
DefaultCustomPackage "TCowMeshSkins."
DefaultFace "TCowMeshSkins.WarCowFace"
DefaultSkinName "TCowMeshSkins.WarCow"
drown Sound'UnrealShare.Male.MDrown1'
Footstep1 Sound'UnrealShare.Cow.walkC'
Footstep2 Sound'UnrealShare.Cow.walkC'
Footstep3 Sound'UnrealShare.Cow.walkC'
GaspSound Sound'UnrealShare.Nali.breath1n'
HitSound1 Sound'UnrealShare.Cow.injurC1c'
HitSound2 Sound'UnrealShare.Cow.injurC2c'
HitSound3 Sound'UnrealShare.Cow.injurC1c'
HitSound4 Sound'UnrealShare.Cow.cMoo2c'
JumpSound Sound'UnrealShare.Male.MJump1'
LandGrunt Sound'UnrealShare.Male.lland01'
MenuName "Nali Cow"
Mesh LodMesh'EpicCustomModels.TCowMesh'
MultiSkins[0] Texture'EpicCustomModels.TCowMeshSkins.warcow'
MultiSkins[1] Texture'EpicCustomModels.TCowMeshSkins.warcow'
MultiSkins[2] Texture'EpicCustomModels.TCowMeshSkins.cowpack'
SelectionMesh "EpicCustomModels.TCowMesh"
Skin Texture'EpicCustomModels.TCowMeshSkins.warcow'
TeamSkin "T_cow_"
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'
VoiceType "MultiMesh.CowVoice"

Functions

Static functions

SetMultiSkin

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: CustomPlayer.SetMultiSkin


Instance functions

PlayCowDecap

function PlayCowDecap ()


PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: TournamentMale.PlayDying


SetMyMesh

simulated function SetMyMesh ()

Overrides: CustomPlayer.SetMyMesh