Always snap to grid
UE1:TeleporterZone (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- U1, UT
Defines an entire zone as the collision shape for a teleporter. This class is mainly used in single player levels where players have to reach a certain area to advance to the next level.
Properties
Property group 'TeleporterZone'
TeleporterTag
Type: name
The Tag of the Teleporter actor that holds the actual teleportation details, i.e. where to send players that enter this zone.
Internal variables
myTeleporter
Type: Teleporter
A reference to the first Teleporter actor matching the TeleporterTag.
Events
ActorEntered
event ActorEntered (Actor Other)
Overrides: ZoneInfo.ActorEntered
Pretends the entering actor touched the zone's associated Teleporter actor.
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Links the TeleporterZone to its Teleporter actor.