I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:TentacleProjectile (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Projectile >> TentacleProjectile
Package: 
UnrealShare
This class in other games:
RTNP, U1

TentacleProjectile.

Default values[edit]

Property Value
AmbientGlow 255
AnimRate 1.0
bUnlit True
Damage 12.0
ImpactSound Sound'UnrealShare.Tentacle.TentImpact'
LifeSpan 15.0
Mass 2.0
MaxSpeed 800.0
Mesh LodMesh'UnrealShare.TentProjectile'
RemoteRole ROLE_SimulatedProxy
SpawnSound Sound'UnrealShare.Tentacle.TentSpawn'
Speed 800.0

States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)