Cogito, ergo sum

UE1:TentacleProjectile (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Projectile >> TentacleProjectile
Package: 
UnrealShare
This class in other games:
RTNP, U1

TentacleProjectile.

Default values

Property Value
AmbientGlow 255
AnimRate 1.0
bUnlit True
Damage 12.0
ImpactSound Sound'UnrealShare.Tentacle.TentImpact'
LifeSpan 15.0
Mass 2.0
MaxSpeed 800.0
Mesh LodMesh'UnrealShare.TentProjectile'
RemoteRole ROLE_SimulatedProxy
SpawnSound Sound'UnrealShare.Tentacle.TentSpawn'
Speed 800.0

States

Flying

Modifiers: auto

Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Flying.Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)