My program doesn't have bugs. It just develops random features.
UE1:Tentacle (UT)
Object >> Actor >> Pawn >> ScriptedPawn >> Tentacle |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AddVelocity
- 2.2.2 AttitudeToCreature
- 2.2.3 CanFireAtEnemy
- 2.2.4 Drop
- 2.2.5 PlayChallenge
- 2.2.6 PlayDying
- 2.2.7 PlayInAir
- 2.2.8 PlayLanded
- 2.2.9 PlayMeleeAttack
- 2.2.10 PlayPatrolStop
- 2.2.11 PlayRangedAttack
- 2.2.12 PlayRunning
- 2.2.13 PlayTakeHit
- 2.2.14 PlayThreatening
- 2.2.15 PlayTurning
- 2.2.16 PlayVictoryDance
- 2.2.17 PlayWaiting
- 2.2.18 PlayWaitingAmbush
- 2.2.19 PlayWalking
- 2.2.20 PreSetMovement
- 2.2.21 SetEnemy
- 2.2.22 SetMovementPhysics
- 2.2.23 SmackTarget
- 2.2.24 TweenToFalling
- 2.2.25 TweenToFighter
- 2.2.26 TweenToPatrolStop
- 2.2.27 TweenToRunning
- 2.2.28 TweenToWaiting
- 2.2.29 TweenToWalking
- 2.2.30 WhatToDoNext
- 3 States
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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Tentacle.
Properties
Property group 'Sounds'
mebax
Type: Sound
Default value: Sound'UnrealShare.Tentacle.curltn'
Smack
Type: Sound
Default value: Sound'UnrealShare.Tentacle.splat2tn'
whip
Type: Sound
Default value: Sound'UnrealShare.Tentacle.strike2tn'
Property group 'Tentacle'
WhipDamage
Type: int
Damage done by whipping.
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 100.0 | ||||||||
Acquire | Sound'UnrealShare.Tentacle.yell1tn' | ||||||||
Aggressiveness | 1.0 | ||||||||
bHasRangedAttack | True | ||||||||
bLeadTarget | False | ||||||||
bMovingRangedAttack | True | ||||||||
Buoyancy | 400.0 | ||||||||
CarcassType | Class'UnrealShare.TentacleCarcass' | ||||||||
CollisionHeight | 36.0 | ||||||||
CollisionRadius | 28.0 | ||||||||
Die | Sound'UnrealShare.Tentacle.death2tn' | ||||||||
DrawType | DT_Mesh | ||||||||
Fear | Sound'UnrealShare.Tentacle.injured2tn' | ||||||||
Health | 50 | ||||||||
HearingThreshold | 10.0 | ||||||||
HitSound1 | Sound'UnrealShare.Tentacle.injured1tn' | ||||||||
HitSound2 | Sound'UnrealShare.Tentacle.injured2tn' | ||||||||
Intelligence | BRAINS_REPTILE | ||||||||
JumpZ | 10.0 | ||||||||
Land | Sound'UnrealShare.Tentacle.splat2tn' | ||||||||
Mass | 200.0 | ||||||||
MeleeRange | 70.0 | ||||||||
Mesh | LodMesh'UnrealShare.Tentacle1' | ||||||||
PeripheralVision | -2.0 | ||||||||
RangedProjectile | Class'UnrealShare.TentacleProjectile' | ||||||||
ReFireRate | 0.7 | ||||||||
Roam | Sound'UnrealShare.Tentacle.waver1tn' | ||||||||
RotationRate |
|
||||||||
SightRadius | 1000.0 | ||||||||
Threaten | Sound'UnrealShare.Tentacle.yell2tn' | ||||||||
UnderWaterTime | -1.0 | ||||||||
WaterSpeed | 100.0 |
Functions
Events
Falling
Overrides: ScriptedPawn.Falling
PostBeginPlay
Overrides: Pawn.PostBeginPlay
Other instance functions
AddVelocity
Overrides: Pawn.AddVelocity
AttitudeToCreature
Overrides: ScriptedPawn.AttitudeToCreature
CanFireAtEnemy
Overrides: ScriptedPawn.CanFireAtEnemy
Drop
PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
PlayDying
Overrides: Pawn.PlayDying
PlayInAir
Overrides: Pawn.PlayInAir
PlayLanded
Overrides: Pawn.PlayLanded
PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
PlayRunning
Overrides: Pawn.PlayRunning
PlayTakeHit
Overrides: Pawn.PlayTakeHit
PlayThreatening
Overrides: Pawn.PlayThreatening
PlayTurning
Overrides: Pawn.PlayTurning
PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
PlayWaiting
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
PlayWalking
Overrides: Pawn.PlayWalking
PreSetMovement
Overrides: Pawn.PreSetMovement
SetEnemy
Overrides: ScriptedPawn.SetEnemy
SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
SmackTarget
TweenToFalling
Overrides: Pawn.TweenToFalling
TweenToFighter
Overrides: Pawn.TweenToFighter
TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
TweenToRunning
Overrides: Pawn.TweenToRunning
TweenToWaiting
Overrides: Pawn.TweenToWaiting
TweenToWalking
Overrides: Pawn.TweenToWalking
WhatToDoNext
Overrides: ScriptedPawn.WhatToDoNext
States
Acquisition
Attacking
Inherits from: ScriptedPawn.Attacking
Ignores: Bump, HearNoise, HitWall, SeePlayer
Attacking.ChooseAttackMode
Overrides: ScriptedPawn.Attacking.ChooseAttackMode
StakeOut
Inherits from: ScriptedPawn.StakeOut
StakeOut.TakeDamage
Overrides: ScriptedPawn.StakeOut.TakeDamage