My program doesn't have bugs. It just develops random features.
UE1:TestInfo (RTNP)
- Package:
- Engine
- Direct subclass:
- UnrealTestInfo
- This class in other games:
- UT, U1, U2, UE2Runtime, U2XMP
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For internal testing.
Constants
Pie
Value: 3.14
Str
Value: "Tim"
Lotus
Value: vect(1,2,3)
Properties
Property group 'TestInfo'
bFalse1
Type: bool
bFalse2
Type: bool
bTrue1
Type: bool
Default value: True
bTrue2
Type: bool
Default value: True
xnum
Type: int
Default value: 777
Internal variables
bBool1
Type: bool
bBool2
Type: bool
MyArray
Type: int
Array size: 2
ppp
Type: float
Default value: 3.14
ST
Type: STest
sxx
Type: string
Default value: "Locked in a defensive orbit around earth, the Dreadnought IWV-Klee's 17th Deck is an ideal platform for multiple combatants. This multilevel e-core, normally kept in isolated microgravity has been modified with a temporary grav-field system."
TestRepStr
Type: string
v1
Type: Object.Vector
v2
Type: Object.Vector
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bHidden | False |
RemoteRole | ROLE_SimulatedProxy |
Structs
STest
Functions
Static functions
OtherStatic
test
TestStatic
Events
BeginPlay
Overrides: Actor.BeginPlay
PostBeginPlay
Overrides: Actor.PostBeginPlay
Tick
Overrides: Actor.Tick
Other instance functions
f
RecurseTest
SubTestOptionalOut
temp
TestContinueDoUntil
TestContinueFor
TestContinueForEach
TestContinueWhile
TestLimitor
TestNullContext
TestOptionalOut
TestQ
TestStructBools
TestX
States
AA
AA.f
Overrides: f (global)
BB
BB.f
Overrides: f (global)
CCAA
Extends: AA
CCAA.f
Overrides: AA.f
DDAA
Extends: AA
DDAA.f
Overrides: AA.f
EEDDAA
Extends: DDAA
EEDDAA.f
Overrides: DDAA.f