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UE1:Texture (U1)

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U1 Object >> Bitmap >> Texture
Package: 
Engine
Direct subclasses:
FractalTexture, ScriptedTexture
This class in other games:
RTNP, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3, UDK

Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'Animation'

AnimNext

Type: Texture


MaxFrameRate

Type: float


MinFrameRate

Type: float


PrimeCount

Type: byte


Property group 'Quality'

bHighColorQuality

Type: bool

Modifiers: private

High color quality hint.

bHighTextureQuality

Type: bool

Modifiers: private

High color quality hint.

LODSet

Type: ELODSet


Default value: LODSET_World

Property group 'Surface'

bAutoUPan

Type: bool


bAutoVPan

Type: bool


bBigWavy

Type: bool


bCloudWavy

Type: bool


bEnvironment

Type: bool


bFakeBackdrop

Type: bool


bMasked

Type: bool

Modifiers: editconst


bModulate

Type: bool


bNoSmooth

Type: bool


bSmallWavy

Type: bool


bTransparent

Type: bool


bTwoSided

Type: bool


bUnlit

Type: bool


bWaterWavy

Type: bool


Property group 'Texture'

Alpha

Type: float

Alpha.

BumpMap

Type: Texture

Bump map to illuminate this texture with.

DetailTexture

Type: Texture

Detail texture to apply.

Diffuse

Type: float

Diffuse lighting coefficient.

Default value: 1.0

DrawScale

Type: float

Scaling relative to parent.

Default value: 1.0

FootstepSound

Type: Sound

Footstep sound.

Friction

Type: float

Surface friction coefficient, 1.0=none, 0.95=some.

Default value: 1.0

HitSound

Type: Sound


MacroTexture

Type: Texture


MipMult

Type: float


Default value: 1.0

Specular

Type: float

Specular lighting coefficient.

Default value: 1.0

Internal variables

Accumulator

Type: float

Modifiers: transient


AnimCurrent

Type: Texture

Modifiers: transient


bDirtyShadows

Type: bool


bGouraud

Type: bool


bHighLedge

Type: bool


bHighShadowDetail

Type: bool


bInvisible

Type: bool


bLowShadowDetail

Type: bool


bMirrored

Type: bool

Modifiers: const


bNoMerge

Type: bool


bNotSolid

Type: bool


bParametric

Type: bool

Modifiers: private

Texture data need not be stored.

bPortal

Type: bool


bRealtime

Type: bool

Modifiers: private

Texture changes in realtime.

bRealtimeChanged

Type: bool

Modifiers: private, transient


bSemisolid

Type: bool


bSpecialLit

Type: bool


bX2

Type: bool

Modifiers: const


bX3

Type: bool

Modifiers: const


bX4

Type: bool

Modifiers: const


bX5

Type: bool

Modifiers: const


bX6

Type: bool

Modifiers: const


bX7

Type: bool

Modifiers: const


DecompFormat

Type: Bitmap.ETextureFormat

Modifiers: private, native


DecompMips

Type: array<int>

Modifiers: private, native, const


Mips

Type: array<int>

Modifiers: private, native, const


PrimeCurrent

Type: byte

Modifiers: transient


Enums

ELODSet

LODSET_None 
No level of detail mipmap tossing.
LODSET_World 
World level-of-detail set.
LODSET_Skin 
Skin level-of-detail set.