Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:ThrowStuff (UT)

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UT Object >> Actor >> Keypoint >> ThrowStuff
Package: 
UnrealShare
This class in other games:
RTNP, U1

ThrowStuff. throw pawns, inventory (non-item), and decorations around

Properties

Property group 'ThrowStuff'

bRandomize

Type: bool


interval

Type: float


Numthrows

Type: byte


Default value: 1

throwVect

Type: Object.Vector


Internal variables

baseSize

Type: float


remainingThrows

Type: byte


Default values

Property Value
bStatic False

Functions

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

Throwing

function Throwing ()