Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:ThrownBody (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> DeadMales >> MaleBody >> ThrownBody |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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ThrownBody.
Default values
Property | Value | ||||
---|---|---|---|---|---|
AnimSequence | 'Hang2' | ||||
bPushable | True | ||||
Rotation |
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RotationRate |
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Events
HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: CreatureCarcass.HitWall
Landed
event Landed (Object.Vector HitNormal)
Overrides: CreatureCarcass.Landed
TakeDamage
event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)
Overrides: CreatureCarcass.TakeDamage