Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:ThrownBody (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> DeadMales >> MaleBody >> ThrownBody
Package: 
UnrealShare
This class in other games:
RTNP, U1

ThrownBody.

Default values

Property Value
AnimSequence 'Hang2'
bPushable True
Rotation
Member Value
Pitch 8000
RotationRate
Member Value
Pitch 80000

Events

HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: CreatureCarcass.HitWall


Landed

event Landed (Object.Vector HitNormal)

Overrides: CreatureCarcass.Landed


TakeDamage

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)

Overrides: CreatureCarcass.TakeDamage