Always snap to grid
UE1:TimeDemo (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 1.1 bFirstFrame
- 1.2 bSaveToFile
- 1.3 Console
- 1.4 CycleCount
- 1.5 CycleMessage
- 1.6 CycleResult
- 1.7 FileAr
- 1.8 FrameLastCycle
- 1.9 FrameLastSecond
- 1.10 FrameNum
- 1.11 LastCycleTime
- 1.12 LastFrameTime
- 1.13 LastSec
- 1.14 LastSecTime
- 1.15 MaxFPS
- 1.16 MinFPS
- 1.17 NewPoint
- 1.18 OldPoint
- 1.19 QuitAfterCycles
- 1.20 SquareSum
- 1.21 StartTime
- 1.22 TimeDilation
- 1.23 TimePassed
- 2 Functions
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TimeDemo - calculate and display framerate This is a built-in Unreal class and it shouldn't be modified.
Properties
bFirstFrame
Type: bool
bSaveToFile
Type: bool
Console
Type: Console
CycleCount
Type: int
CycleMessage
Type: string
CycleResult
Type: string
FileAr
Type: int
C++ FArchive*.
FrameLastCycle
Type: int
Frames in the last cycle
FrameLastSecond
Type: int
Frames in the last second
FrameNum
Type: int
LastCycleTime
Type: float
LastFrameTime
Type: float
LastSec
Type: float
LastSecTime
Type: float
MaxFPS
Type: float
MinFPS
Type: float
NewPoint
Type: TimeDemoInterpolationPoint
OldPoint
Type: InterpolationPoint
QuitAfterCycles
Type: int
SquareSum
Type: float
StartTime
Type: float
TimeDilation
Type: float
TimePassed
Type: float
Functions
Native functions
CloseFile
native final function CloseFile ()
OpenFile
native final function OpenFile ()
WriteToFile
native final function WriteToFile (string Text)
Other instance functions
DoSetup
DoShutdown
function DoShutdown ()
PostRender
function PostRender (Canvas C)
StartCycle
function StartCycle ()
TickTimeDemo
function TickTimeDemo (float Delta)