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UE1:TimeDemo (U1)

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U1 Object >> Actor >> Info >> TimeDemo
Package: 
Engine
This class in other games:
RTNP

TimeDemo - calculate and display framerate This is a built-in Unreal class and it shouldn't be modified.

Properties

bFirstFrame

Type: bool


bSaveToFile

Type: bool


Console

Type: Console


CycleCount

Type: int


CycleMessage

Type: string


CycleResult

Type: string


FileAr

Type: int

C++ FArchive*.

FrameLastCycle

Type: int

Frames in the last cycle

FrameLastSecond

Type: int

Frames in the last second

FrameNum

Type: int


LastCycleTime

Type: float


LastFrameTime

Type: float


LastSec

Type: float


LastSecTime

Type: float


MaxFPS

Type: float


MinFPS

Type: float


NewPoint

Type: TimeDemoInterpolationPoint


OldPoint

Type: InterpolationPoint


QuitAfterCycles

Type: int


SquareSum

Type: float


StartTime

Type: float


TimeDilation

Type: float


TimePassed

Type: float


Functions

Native functions

CloseFile

native final function CloseFile ()


OpenFile

native final function OpenFile ()


WriteToFile

native final function WriteToFile (string Text)


Other instance functions

DoSetup

function DoSetup (Console C, optional bool bSave, optional int QuitAfter)


DoShutdown

function DoShutdown ()


PostRender

function PostRender (Canvas C)


StartCycle

function StartCycle ()


TickTimeDemo

function TickTimeDemo (float Delta)