Mostly Harmless

UE1:Titan (U1)

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U1 Object >> Actor >> Pawn >> ScriptedPawn >> Titan
Package: 
UnrealI
Direct subclass:
StoneTitan
This class in other games:
RTNP, UT

Titan.

Properties

Property group 'Sounds'

chest

Type: Sound


Default value: Sound'UnrealI.Titan.chestB2Ti'

slap

Type: Sound


Default value: Sound'UnrealI.Titan.slaphit1Ti'

Step

Type: Sound


Default value: Sound'UnrealI.Titan.step1t'

StompSound

Type: Sound


Default value: Sound'UnrealI.Titan.stomp4t'

swing

Type: Sound


Default value: Sound'UnrealI.Titan.Swing1t'

throw

Type: Sound


Default value: Sound'UnrealI.Titan.Throw1t'

Property group 'Titan'

PunchDamage

Type: byte


Default value: 80

SlapDamage

Type: byte


Default value: 85

StepEvent

Type: name


StompEvent

Type: name


Internal variables

bEndFootStep

Type: bool


bLavaTitan

Type: bool


bStomp

Type: bool


realSpeed

Type: float


Default values

Property Value
AccelRate 1000.0
Acquire Sound'UnrealI.Titan.yell1t'
Aggressiveness 8.0
AirSpeed 400.0
AmbientSound Sound'UnrealI.Titan.amb1Ti'
bHasRangedAttack True
bIsBoss True
CollisionHeight 110.0
CollisionRadius 115.0
CombatStyle 0.85
Die Sound'UnrealI.Titan.death1t'
DrawType DT_Mesh
Fear Sound'UnrealI.Titan.yell2t'
GroundSpeed 400.0
Health 1800
HitSound1 Sound'UnrealI.Titan.injur1t'
HitSound2 Sound'UnrealI.Titan.injur2t'
Intelligence BRAINS_REPTILE
JumpZ -1.0
Land Sound'UnrealI.Titan.stomp4t'
Mass 2000.0
MeleeRange 140.0
Mesh LodMesh'UnrealI.Titan1'
ReducedDamagePct 0.3
ReducedDamageType 'exploded'
ReFireRate 0.6
Roam Sound'UnrealI.Titan.yell3t'
RotationRate
Member Value
Pitch 0
Roll 0
Yaw 30000
SoundRadius 32
SoundVolume 250
Threaten Sound'UnrealI.Titan.yell2t'
TransientSoundVolume 20.0
Visibility 255
WalkingSpeed 0.75

Functions

Events

BaseChange

singular event BaseChange ()

Overrides: Pawn.BaseChange


ZoneChange

event ZoneChange (ZoneInfo newZone)

Overrides: ScriptedPawn.ZoneChange


Other instance functions

See Titan instance functions.

States

LavaDeath

Ignores: Bump, HearNoise, SeePlayer, TakeDamage

Sitting

Ignores: Bump, HearNoise, SeePlayer, TakeDamage

Sitting.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Sitting.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: ScriptedPawn.Trigger (global)


WalkOut

Ignores: Bump, HearNoise, SeePlayer, TakeDamage

WalkOut.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


WalkOut.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: ScriptedPawn.Trigger (global)