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UE1:TournamentWeapon (UT)

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UT Object >> Actor >> Inventory >> Weapon >> TournamentWeapon

Contents

Package: 
BotPack
Direct subclasses:
ChainSaw, Enforcer, ImpactHammer, Minigun2, PulseGun, Ripper, ShockRifle, SniperRifle, Translocator, UT_BioRifle, UT_Eightball, UT_FlakCannon, WarHeadLauncher

TournamentWeapon.

Properties

Property group 'TournamentWeapon'

AltFireTime

Type: float

used to synch server and client firing up

FireTime

Type: float


Internal variables

Affector

Type: TournamentPickup


bCanClientFire

Type: bool


bForceAltFire

Type: bool


bForceFire

Type: bool


FireAdjust

Type: float


Default value: 1.0

FireStartTime

Type: float


InstFlash

Type: float


InstFog

Type: Object.Vector


WeaponDescription

Type: string

Modifiers: localized


Default values

Property Value
AltDamageType 'Unspecified'
bClientAnim True
MyDamageType 'Unspecified'
PickupMessageClass Class'BotPack.PickupMessagePlus'

Functions

Events

AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


Other instance functions

AltFire

function AltFire (float Value)

Overrides: Weapon.AltFire


BecomeItem

function BecomeItem ()

Overrides: Inventory.BecomeItem


ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: Weapon.ClientAltFire


ClientFire

simulated function bool ClientFire (float Value)

Overrides: Weapon.ClientFire


ClientPutDown

simulated function ClientPutDown (Weapon NextWeapon)

Overrides: Weapon.ClientPutDown


DropFrom

function DropFrom (Object.Vector StartLocation)

Overrides: Weapon.DropFrom


Finish

function Finish ()

Overrides: Weapon.Finish


Fire

function Fire (float Value)

Overrides: Weapon.Fire


ForceAltFire

function ForceAltFire ()

Overrides: Weapon.ForceAltFire


ForceClientAltFire

simulated function ForceClientAltFire ()


ForceClientFire

simulated function ForceClientFire ()


ForceFire

function ForceFire ()

Overrides: Weapon.ForceFire


HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Weapon.HandlePickupQuery


PlayIdleAnim

simulated function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


PlayPostSelect

simulated function PlayPostSelect ()

Overrides: Weapon.PlayPostSelect


PlaySelect

simulated function PlaySelect ()

Overrides: Weapon.PlaySelect


SetWeaponStay

function SetWeaponStay ()

Overrides: Weapon.SetWeaponStay


TweenDown

simulated function TweenDown ()

Overrides: Weapon.TweenDown


TweenToStill

simulated function TweenToStill ()

Overrides: Weapon.TweenToStill


States

Active

Inherits from: Weapon.Active

Ignores: AnimEnd

Active.EndState

event EndState ()

Overrides: Object.EndState (global)


Active.ForceAltFire

function ForceAltFire ()

Overrides: ForceAltFire (global)


Active.ForceFire

function ForceFire ()

Overrides: ForceFire (global)


AltFiring

AltFiring.AnimEnd

event AnimEnd ()

Overrides: AnimEnd (global)


AltFiring.AltFire

function AltFire (float F)

Overrides: Weapon.AltFiring.AltFire


AltFiring.Fire

function Fire (float F)

Overrides: Weapon.AltFiring.Fire


AltFiring.ForceAltFire

function ForceAltFire ()

Overrides: ForceAltFire (global)


AltFiring.ForceFire

function ForceFire ()

Overrides: ForceFire (global)


ClientActive

ClientActive.AnimEnd

simulated event AnimEnd ()

Overrides: AnimEnd (global)


ClientActive.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


ClientActive.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


ClientActive.ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: ClientAltFire (global)


ClientActive.ClientFire

simulated function bool ClientFire (float Value)

Overrides: ClientFire (global)


ClientActive.ForceClientAltFire

simulated function ForceClientAltFire ()

Overrides: ForceClientAltFire (global)


ClientActive.ForceClientFire

simulated function ForceClientFire ()

Overrides: ForceClientFire (global)


ClientAltFiring

ClientAltFiring.AnimEnd

simulated event AnimEnd ()

Overrides: AnimEnd (global)


ClientAltFiring.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


ClientAltFiring.ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: ClientAltFire (global)


ClientAltFiring.ClientFire

simulated function bool ClientFire (float Value)

Overrides: ClientFire (global)


ClientDown

ClientDown.AnimEnd

simulated event AnimEnd ()

Overrides: AnimEnd (global)


ClientDown.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


ClientDown.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


ClientDown.ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: ClientAltFire (global)


ClientDown.ClientFire

simulated function bool ClientFire (float Value)

Overrides: ClientFire (global)


ClientDown.ForceClientAltFire

simulated function ForceClientAltFire ()

Overrides: ForceClientAltFire (global)


ClientDown.ForceClientFire

simulated function ForceClientFire ()

Overrides: ForceClientFire (global)


ClientFiring

ClientFiring.AnimEnd

simulated event AnimEnd ()

Overrides: AnimEnd (global)


ClientFiring.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


ClientFiring.ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: ClientAltFire (global)


ClientFiring.ClientFire

simulated function bool ClientFire (float Value)

Overrides: ClientFire (global)


DownWeapon

Inherits from: Weapon.DownWeapon

Ignores: AltFire, AnimEnd, Fire

DownWeapon.BeginState

event BeginState ()

Overrides: Weapon.DownWeapon.BeginState


NormalFire

NormalFire.AnimEnd

event AnimEnd ()

Overrides: AnimEnd (global)


NormalFire.AltFire

function AltFire (float F)

Overrides: Weapon.NormalFire.AltFire


NormalFire.Fire

function Fire (float F)

Overrides: Weapon.NormalFire.Fire


NormalFire.ForceAltFire

function ForceAltFire ()

Overrides: ForceAltFire (global)


NormalFire.ForceFire

function ForceFire ()

Overrides: ForceFire (global)


Pickup

Inherits from: Inventory.Pickup

Modifiers: auto

Ignores: AnimEnd

Pickup.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Inventory.Pickup.Landed