There is no spoon
UE1:TournamentWeapon (UT)
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AltFire
- 2.2.2 BecomeItem
- 2.2.3 ClientAltFire
- 2.2.4 ClientFire
- 2.2.5 ClientPutDown
- 2.2.6 DropFrom
- 2.2.7 Finish
- 2.2.8 Fire
- 2.2.9 ForceAltFire
- 2.2.10 ForceClientAltFire
- 2.2.11 ForceClientFire
- 2.2.12 ForceFire
- 2.2.13 HandlePickupQuery
- 2.2.14 PlayIdleAnim
- 2.2.15 PlayPostSelect
- 2.2.16 PlaySelect
- 2.2.17 SetWeaponStay
- 2.2.18 TweenDown
- 2.2.19 TweenToStill
- 3 States
- Package:
- BotPack
- Direct subclasses:
- ChainSaw, Enforcer, ImpactHammer, Minigun2, PulseGun, Ripper, ShockRifle, SniperRifle, Translocator, UT_BioRifle, UT_Eightball, UT_FlakCannon, WarHeadLauncher
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TournamentWeapon.
Properties
Property group 'TournamentWeapon'
AltFireTime
Type: float
used to synch server and client firing up
FireTime
Type: float
Internal variables
Affector
Type: TournamentPickup
bCanClientFire
Type: bool
bForceAltFire
Type: bool
bForceFire
Type: bool
FireAdjust
Type: float
Default value: 1.0
FireStartTime
Type: float
InstFlash
Type: float
InstFog
Type: Object.Vector
WeaponDescription
Type: string
Modifiers: localized
Default values
Property | Value |
---|---|
AltDamageType | 'Unspecified' |
bClientAnim | True |
MyDamageType | 'Unspecified' |
PickupMessageClass | Class'BotPack.PickupMessagePlus' |
Functions
Events
AnimEnd
Overrides: Actor.AnimEnd
Landed
Overrides: Actor.Landed
Other instance functions
AltFire
Overrides: Weapon.AltFire
BecomeItem
Overrides: Inventory.BecomeItem
ClientAltFire
Overrides: Weapon.ClientAltFire
ClientFire
Overrides: Weapon.ClientFire
ClientPutDown
Overrides: Weapon.ClientPutDown
DropFrom
Overrides: Weapon.DropFrom
Finish
Overrides: Weapon.Finish
Fire
Overrides: Weapon.Fire
ForceAltFire
Overrides: Weapon.ForceAltFire
ForceClientAltFire
ForceClientFire
ForceFire
Overrides: Weapon.ForceFire
HandlePickupQuery
Overrides: Weapon.HandlePickupQuery
PlayIdleAnim
Overrides: Weapon.PlayIdleAnim
PlayPostSelect
Overrides: Weapon.PlayPostSelect
PlaySelect
Overrides: Weapon.PlaySelect
SetWeaponStay
Overrides: Weapon.SetWeaponStay
TweenDown
Overrides: Weapon.TweenDown
TweenToStill
Overrides: Weapon.TweenToStill
States
Active
Inherits from: Weapon.Active
Active.EndState
Overrides: Object.EndState (global)
Active.ForceAltFire
Overrides: ForceAltFire (global)
Active.ForceFire
Overrides: ForceFire (global)
AltFiring
AltFiring.AnimEnd
Overrides: AnimEnd (global)
AltFiring.AltFire
Overrides: Weapon.AltFiring.AltFire
AltFiring.Fire
Overrides: Weapon.AltFiring.Fire
AltFiring.ForceAltFire
Overrides: ForceAltFire (global)
AltFiring.ForceFire
Overrides: ForceFire (global)
ClientActive
ClientActive.AnimEnd
Overrides: AnimEnd (global)
ClientActive.BeginState
Overrides: Object.BeginState (global)
ClientActive.EndState
Overrides: Object.EndState (global)
ClientActive.ClientAltFire
Overrides: ClientAltFire (global)
ClientActive.ClientFire
Overrides: ClientFire (global)
ClientActive.ForceClientAltFire
Overrides: ForceClientAltFire (global)
ClientActive.ForceClientFire
Overrides: ForceClientFire (global)
ClientAltFiring
ClientAltFiring.AnimEnd
Overrides: AnimEnd (global)
ClientAltFiring.EndState
Overrides: Object.EndState (global)
ClientAltFiring.ClientAltFire
Overrides: ClientAltFire (global)
ClientAltFiring.ClientFire
Overrides: ClientFire (global)
ClientDown
ClientDown.AnimEnd
Overrides: AnimEnd (global)
ClientDown.BeginState
Overrides: Object.BeginState (global)
ClientDown.Tick
Overrides: Actor.Tick (global)
ClientDown.ClientAltFire
Overrides: ClientAltFire (global)
ClientDown.ClientFire
Overrides: ClientFire (global)
ClientDown.ForceClientAltFire
Overrides: ForceClientAltFire (global)
ClientDown.ForceClientFire
Overrides: ForceClientFire (global)
ClientFiring
ClientFiring.AnimEnd
Overrides: AnimEnd (global)
ClientFiring.EndState
Overrides: Object.EndState (global)
ClientFiring.ClientAltFire
Overrides: ClientAltFire (global)
ClientFiring.ClientFire
Overrides: ClientFire (global)
DownWeapon
Inherits from: Weapon.DownWeapon
Ignores: AltFire, AnimEnd, Fire
DownWeapon.BeginState
Overrides: Weapon.DownWeapon.BeginState
NormalFire
NormalFire.AnimEnd
Overrides: AnimEnd (global)
NormalFire.AltFire
Overrides: Weapon.NormalFire.AltFire
NormalFire.Fire
Overrides: Weapon.NormalFire.Fire
NormalFire.ForceAltFire
Overrides: ForceAltFire (global)
NormalFire.ForceFire
Overrides: ForceFire (global)
Pickup
Inherits from: Inventory.Pickup
Modifiers: auto
Pickup.Landed
Overrides: Inventory.Pickup.Landed