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UE1:TracerSeg (RTNP)

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RTNP Object >> Actor >> Effects >> TracerSeg
Package: 
UPak
Direct subclasses:
TracerSegLg, TracerSegMed, TracerSegSm, TracerSegSuper
This class in other games:
U2XMP

TracerSeg.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $ Description: Used by TracerStreak. How to use this class:

Subclass.
Set Mesh to use as segment.

(Align down the x-axis with the origin at the leftmost end of the mesh.)

Set the CollisionRadius to represent the length of your segment.
Set the subtype (SegmentType) to use, or leave None if you want this

to be the segment that actually gets faded out.

Set the FadeTime for those segments whose SegmentType is None (the ones

that will actually be faded out).

How this class works:

See TracerStreak

Properties

Property group 'TracerSeg'

FadedTexture

Type: Texture


FadeInterval

Type: float


FadeTime

Type: float

How long it takes us to go from default.ScaleGlow to 0.0;

SegmentType

Type: class<TracerSeg>


Internal variables

bNoMore

Type: bool


bNotifiedParent

Type: bool


CurrentSegment

Type: TracerSeg

Next TracerSet in linked list.

NextSegment

Type: TracerSeg


Parent

Type: Actor

Parent actor in N-ary tree.

Default values

Property Value
bCollideWorld True
RemoteRole ROLE_None

Functions

Events

HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Other instance functions

Fade

simulated function Fade ()


FinishedFading

simulated function FinishedFading ()


NotifyParent

simulated function NotifyParent ()


VectorAproxEqual

function bool VectorAproxEqual (Object.Vector FirstVector, Object.Vector SecondVector)


States

Fading

Modifiers: simulated

Fading.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Fading.Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed (global)


Fading.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Fading.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


Orchestrating

Modifiers: simulated

Orchestrating.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Orchestrating.FinishedFading

simulated function FinishedFading ()

Overrides: FinishedFading (global)