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UE1:TrainingDOM (UT)
Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus >> TeamGamePlus >> Domination >> TrainingDOM |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 DOMTutEvent0
- 2.2.2 DOMTutEvent1
- 2.2.3 DOMTutEvent10
- 2.2.4 DOMTutEvent11
- 2.2.5 DOMTutEvent12
- 2.2.6 DOMTutEvent13
- 2.2.7 DOMTutEvent14
- 2.2.8 DOMTutEvent15
- 2.2.9 DOMTutEvent16
- 2.2.10 DOMTutEvent17
- 2.2.11 DOMTutEvent18
- 2.2.12 DOMTutEvent2
- 2.2.13 DOMTutEvent3
- 2.2.14 DOMTutEvent4
- 2.2.15 DOMTutEvent5
- 2.2.16 DOMTutEvent6
- 2.2.17 DOMTutEvent7
- 2.2.18 DOMTutEvent8
- 2.2.19 DOMTutEvent9
- 2.2.20 EndGame
- 2.2.21 InitRatedGame
- 2.2.22 SuccessfulGame
- 2.2.23 TutorialSound
- 3 States
- Package:
- BotPack
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TrainingDOM.
Properties
bOldAutoTaunt
Type: bool
bPause
Type: bool
DOM
Type: string
Array size: 21
Default value, index 0: "TutVoiceDOM.dom00"
Default value, index 1: "TutVoiceDOM.dom01"
Default value, index 10: "TutVoiceDOM.dom10"
Default value, index 11: "TutVoiceDOM.dom11"
Default value, index 12: "TutVoiceDOM.dom12"
Default value, index 13: "TutVoiceDOM.dom13"
Default value, index 14: "TutVoiceDOM.dom14"
Default value, index 15: "TutVoiceDOM.dom15"
Default value, index 16: "TutVoiceDOM.dom16"
Default value, index 17: "TutVoiceDOM.dom17"
Default value, index 18: "TutVoiceDOM.dom18"
Default value, index 19: "TutVoiceDOM.dom19"
Default value, index 20: "TutVoiceDOM.dom02"
Default value, index 21: "TutVoiceDOM.dom20"
Default value, index 22: "TutVoiceDOM.dom03"
Default value, index 23: "TutVoiceDOM.dom04"
Default value, index 24: "TutVoiceDOM.dom05"
Default value, index 25: "TutVoiceDOM.dom06"
Default value, index 26: "TutVoiceDOM.dom07"
Default value, index 27: "TutVoiceDOM.dom08"
Default value, index 28: "TutVoiceDOM.dom09"
EventIndex
Type: int
EventTimer
Type: int
LastEvent
Type: int
Default value: 19
SoundIndex
Type: int
Trainee
Type: PlayerPawn
TranslocatorClass
Type: string
Default value: "Botpack.Translocator"
TutMessage
Type: string
Array size: 21
Modifiers: localized
Default value, index 0: "Welcome to Domination combat training. This tutorial will instruct you on the basic gameplay rules of Domination. Tutorials on Deathmatch, Capture the Flag, and Assault are also available."
Default value, index 1: "Let's start by learning about the elements Domination adds to the Heads Up Display (HUD)."
Default value, index 10: "Good. Your team now controls this location. Notice that the shape and color of the control point has changed to reflect your team symbol and color."
Default value, index 11: "Look at the control point status icon. Notice that the Gamma point icon has changed to indicate your team is in control. You can use these icons to quickly assess the state of a Domination game."
Default value, index 12: "Now find and control the Alpha point to secure your Domination of this map."
Default value, index 13: "Excellent, you control all of the points on this map."
Default value, index 14: "In summary, each team must locate and capture certain points in a Domination map. The more locations a team controls the faster their score increases."
Default value, index 15: "This device is called a 'Translocator.' You use it to transport from one location to another instantly. Hit the fire button to launch the translocator destination module."
Default value, index 16: "The module is now on the floor. If you hit the alt-fire button you will be teleported to the module. Run away from the module and hit the alt-fire button."
Default value, index 17: "Good now you are back at the module. If you fire the module out, you can switch to a weapon and later switch back to the translocator to activate it anytime you want."
Default value, index 18: "If you see an enemy translocator module on the ground, you can shoot it to disrupt it. Translocating to a disrupted module causes instant death."
Default value, index 19: "Its time for a test. I'm going to spawn two bots on the enemy team and one bot to assist you. The first team to gain 20 points wins. Good luck!"
Default value, index 20: "Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen."
Default value, index 21: "Congratulations! You have proven yourself to be a worthy Domination player. Now its time to enter the Domination Tournament Ladder."
Default value, index 22: "As you can see, there are two control points in this tutorial map. We'll discuss the function of control points shortly."
Default value, index 23: "Each indicator shows the name of a control point and that control point's current status."
Default value, index 24: "Every control point in a domination map has a unique name. These controls points are named Alpha and Gamma."
Default value, index 25: "The icon next to the control point name displays the status of that location. Before I explain how these icons work, let's discuss the rules of Domination."
Default value, index 26: "In Domination each team is trying to control and hold the level's control points."
Default value, index 27: "A team is given 1 point every 5 seconds for each location they control."
Default value, index 28: "This is a control point. The grey X symbol indicates that no team is in control of this location. To take control of a location, touch it. Do this now."
Default values
Property | Value |
---|---|
BeaconName | "DOM-Tutorial" |
bLoggingGame | False |
bTutorialGame | True |
Difficulty | 0 |
GameName | "Combat Training: DOM" |
MapPrefix | "DOM-Tutorial" |
SingleWaitingMessage | "" |
StartUpMessage | "" |
Functions
Events
InitGame
Overrides: TeamGamePlus.InitGame
Login
Overrides: TeamGamePlus.Login
Timer
Overrides: Domination.Timer
Other instance functions
DOMTutEvent0
DOMTutEvent1
DOMTutEvent10
DOMTutEvent11
DOMTutEvent12
DOMTutEvent13
DOMTutEvent14
DOMTutEvent15
DOMTutEvent16
DOMTutEvent17
DOMTutEvent18
DOMTutEvent2
DOMTutEvent3
DOMTutEvent4
DOMTutEvent5
DOMTutEvent6
DOMTutEvent7
DOMTutEvent8
DOMTutEvent9
EndGame
Overrides: Domination.EndGame
InitRatedGame
Overrides: Domination.InitRatedGame
SuccessfulGame
Overrides: TeamGamePlus.SuccessfulGame
TutorialSound
States
FreeRunning1
FreeRunning1.Tick
Overrides: Actor.Tick (global)
FreeRunning2
FreeRunning2.Tick
Overrides: Actor.Tick (global)
FreeRunning3
FreeRunning3.Tick
Overrides: Actor.Tick (global)
FreeRunning4
FreeRunning4.Tick
Overrides: Actor.Tick (global)
ServerTravel
ServerTravel.BeginState
Overrides: Object.BeginState (global)
ServerTravel.Timer
Overrides: Timer (global)