Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:TransitionBrute (RTNP)
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Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> TransitionBrute |
- Package:
- UPak
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TransitionBrute.
Properties
CowTarget
Type: Cow
DestNode
Type: PathNode
TargetPlayer
Type: Book
TempNode
Type: PathNode
TempTargetPlayer
Type: Book
Default values
Property | Value |
---|---|
bBlockActors | False |
bBlockPlayers | False |
bCollideActors | False |
bMeshCurvy | True |
bProjTarget | False |
bUnlit | True |
LightBrightness | 255 |
LightEffect | LE_WateryShimmer |
LightHue | 169 |
LightRadius | 32 |
LightSaturation | 87 |
LightType | LT_Flicker |
ScaleGlow | 0.75 |
Texture | None |
States
Pursuit
TransitionMode
Modifiers: auto
TransitionMode.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
TransitionMode.FindCow
function FindCow ()