My program doesn't have bugs. It just develops random features.
UE1:TransitionNullHUD (RTNP)
Contents
- 1 Properties
- 1.1 Property group 'TransitionNullHUD'
- 1.1.1 ASMDStat
- 1.1.2 AutomagStat
- 1.1.3 CARStat
- 1.1.4 DispersionStat
- 1.1.5 EightballStat
- 1.1.6 FlakCannonStat
- 1.1.7 GESBioRifleStat
- 1.1.8 GLStat
- 1.1.9 LogEntryMsg
- 1.1.10 Message1
- 1.1.11 Message2
- 1.1.12 Message3
- 1.1.13 Message4
- 1.1.14 Message5
- 1.1.15 MinigunStat
- 1.1.16 RazorjackStat
- 1.1.17 RifleStat
- 1.1.18 RLStat
- 1.1.19 Statheader
- 1.1.20 StingerStat
- 1.1.21 Title
- 1.1.22 TotalStat
- 1.2 Internal variables
- 1.1 Property group 'TransitionNullHUD'
- 2 Functions
- Package:
- UPak
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/// TransitionNullHUD.
Properties
Property group 'TransitionNullHUD'
ASMDStat
Type: string
Modifiers: localized
Default value: "ASMD"
AutomagStat
Type: string
Modifiers: localized
Default value: "Automag"
CARStat
Type: string
Modifiers: localized
Default value: "Combat Assault Rifle"
DispersionStat
Type: string
Modifiers: localized
Default value: "Dispersion Pistol"
EightballStat
Type: string
Modifiers: localized
Default value: "Eightball"
FlakCannonStat
Type: string
Modifiers: localized
Default value: "FlakCannon"
GESBioRifleStat
Type: string
Modifiers: localized
Default value: "GES BioRifle"
GLStat
Type: string
Modifiers: localized
Default value: "GrenadeLauncher"
LogEntryMsg
Type: string
Modifiers: localized
Default value: "LOG ENTRY:"
Message1
Type: string
Modifiers: localized
Message2
Type: string
Modifiers: localized
Message3
Type: string
Modifiers: localized
Message4
Type: string
Modifiers: localized
Message5
Type: string
Modifiers: localized
MinigunStat
Type: string
Modifiers: localized
Default value: "Minigun"
RazorjackStat
Type: string
Modifiers: localized
Default value: "Razorjack"
RifleStat
Type: string
Modifiers: localized
Default value: "Rifle"
RLStat
Type: string
Modifiers: localized
Default value: "RocketLauncher"
Statheader
Type: string
Modifiers: localized
Default value: "Kill Statistics: "
StingerStat
Type: string
Modifiers: localized
Default value: "Stinger"
Title
Type: string
Modifiers: localized
TotalStat
Type: string
Modifiers: localized
Default value: "Total Kills"
Internal variables
See TransitionNullHUD internal variables.
Functions
Events
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: UnrealHUD.PostBeginPlay
PostRender
Overrides: UnrealHUD.PostRender
Timer
Overrides: Actor.Timer
Other instance functions
CheckDisplayStats
DisplayText
DrawMOTD
Overrides: UnrealHUD.DrawMOTD