I'm a doctor, not a mechanic
UE1:Translator (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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Translator.
Properties[edit]
Property group 'Translator'[edit]
NewMessage[edit]
Type: string
Modifiers: localized
Default value: "Universal Translator"
Internal variables[edit]
bCurrentlyActivated[edit]
Type: bool
bNewMessage[edit]
Type: bool
bNotNewMessage[edit]
Type: bool
bShowHint[edit]
Type: bool
Hint[edit]
Type: string
Modifiers: localized
Default values[edit]
Property | Value |
---|---|
bActivatable | True |
bDisplayableInv | True |
CollisionHeight | 5.0 |
Icon | Texture'UnrealShare.Icons.I_Tran' |
Mesh | LodMesh'UnrealShare.TranslatorMesh' |
PickupMessage | "Press F2 to activate the Translator" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealShare.TranslatorMesh' |
Functions[edit]
Events[edit]
TravelPreAccept[edit]
event TravelPreAccept ()
Overrides: Inventory.TravelPreAccept
Other instance functions[edit]
ActivateTranslator[edit]
function ActivateTranslator (bool bHint)
Overrides: Inventory.ActivateTranslator
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: Inventory.Activated.BeginState
Activated.EndState[edit]
event EndState ()
Overrides: Inventory.Activated.EndState