Mostly Harmless
UE1:TriggeredAmbientSound (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TriggeredAmbientSound.
Properties[edit]
Property group 'TriggeredAmbientSound'[edit]
AmbSound[edit]
Type: Sound
bInitiallyOn[edit]
Type: bool
bPlayOnceOnly[edit]
Type: bool
rePlayTime[edit]
Type: float
rePlayVariance[edit]
Type: float
Internal variables[edit]
bIsOn[edit]
Type: bool
bPlayedOnce[edit]
Type: bool
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
States[edit]
OnWhileTriggered[edit]
OnWhileTriggered.Trigger[edit]
Overrides: Actor.Trigger (global)
OnWhileTriggered.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
TriggerToggled[edit]
TriggerToggled.Trigger[edit]
Overrides: Actor.Trigger (global)