Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UMenuBotConfigClientWindow (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties

BIMCheck

Type: UWindowCheckbox


BIMHelp

Type: string

Modifiers: localized


Default value: "If checked, bots will be present in your new multiplayer game."

BIMText

Type: string

Modifiers: localized


Default value: "Enable Bots"

BotConfig

Type: class<BotInfo>


Instance functions

AutoAdjustChecked

function AutoAdjustChecked ()

Overrides: UMenuBotConfigBase.AutoAdjustChecked


BaseChanged

function BaseChanged ()

Overrides: UMenuBotConfigBase.BaseChanged


BeforePaint

function BeforePaint (Canvas C, float x, float Y)

Overrides: UMenuBotConfigBase.BeforePaint


BIMChanged

function BIMChanged ()


ConfigureIndivBots

function ConfigureIndivBots ()

Overrides: UMenuBotConfigBase.ConfigureIndivBots


Created

function Created ()

Overrides: UMenuBotConfigBase.Created


LoadCurrentValues

function LoadCurrentValues ()

Overrides: UMenuBotConfigBase.LoadCurrentValues


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuBotConfigBase.Notify


NumBotsChanged

function NumBotsChanged ()

Overrides: UMenuBotConfigBase.NumBotsChanged


RandomChecked

function RandomChecked ()

Overrides: UMenuBotConfigBase.RandomChecked


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs