Cogito, ergo sum

UE1:UMenuGameMenu (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UMenu
This class in other games:
RTNP

null

Properties

Botmatch

Type: UWindowPulldownMenuItem


BotmatchHelp

Type: string

Modifiers: localized


Default value: "Select to begin a game of Botmatch: Deathmatch with Bots!"

BotmatchName

Type: string

Modifiers: localized


Default value: "&Botmatch"

ConfirmQuit

Type: UWindowMessageBox


GameOptions

Type: UWindowPulldownMenuItem


Load

Type: UWindowPulldownMenuItem


LoadHelp

Type: string

Modifiers: localized


Default value: "Select to load a previously saved game."

LoadName

Type: string

Modifiers: localized


Default value: "&Load"

NewGame

Type: UWindowPulldownMenuItem


NewGameHelp

Type: string

Modifiers: localized


Default value: "Select to setup a new single player game of Unreal."

NewGameName

Type: string

Modifiers: localized


Default value: "&New"

Quit

Type: UWindowPulldownMenuItem


QuitHelp

Type: string

Modifiers: localized


Default value: "Select to save preferences and exit Unreal."

QuitName

Type: string

Modifiers: localized


Default value: "&Quit"

QuitText

Type: string

Modifiers: localized


Default value: "Are you sure you want to Quit?"

QuitTitle

Type: string

Modifiers: localized


Default value: "Confirm Quit"

Save

Type: UWindowPulldownMenuItem


SaveHelp

Type: string

Modifiers: localized


Default value: "Select to save your current game."

SaveName

Type: string

Modifiers: localized


Default value: "&Save"

Instance functions

Created

function Created ()

Overrides: UWindowPulldownMenu.Created


ExecuteItem

function ExecuteItem (UWindowPulldownMenuItem I)

Overrides: UWindowPulldownMenu.ExecuteItem


MessageBoxDone

function MessageBoxDone (UWindowMessageBox W, UWindowBase.MessageBoxResult Result)

Overrides: UWindowWindow.MessageBoxDone


Select

function Select (UWindowPulldownMenuItem I)

Overrides: UWindowPulldownMenu.Select