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UE1:UMenuMapListCW (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties[edit]

bChangingDefault[edit]

Type: bool


BotmatchParent[edit]

Type: UMenuBotmatchClientWindow


CustomText[edit]

Type: string

Modifiers: localized


Default value: "Custom"

DefaultCombo[edit]

Type: UWindowComboControl


DefaultHelp[edit]

Type: string

Modifiers: localized


Default value: "Choose a default map list to load, or choose Custom and configure the map list by hand."

DefaultText[edit]

Type: string

Modifiers: localized


Default value: "Use Map List: "

Exclude[edit]

Type: UMenuMapListExclude


ExcludeCaption[edit]

Type: string

Modifiers: localized


Default value: "Maps Not Cycled"

ExcludeHelp[edit]

Type: string

Modifiers: localized


Default value: "Click and drag a map to the right hand column to include that map in the map cycle list."

FrameExclude[edit]

Type: UMenuMapListFrameCW


FrameInclude[edit]

Type: UMenuMapListFrameCW


Include[edit]

Type: UMenuMapListInclude


IncludeCaption[edit]

Type: string

Modifiers: localized


Default value: "Maps Cycled"

IncludeHelp[edit]

Type: string

Modifiers: localized


Default value: "Click and drag a map to the left hand column to remove it from the map cycle list, or drag it up or down to re-order it in the map cycle list."

Splitter[edit]

Type: UWindowHSplitter


Instance functions[edit]

Created[edit]

function Created ()

Overrides: UWindowWindow.Created


DefaultComboChanged[edit]

function DefaultComboChanged ()


LoadDefaultClasses[edit]

function LoadDefaultClasses ()


LoadMapList[edit]

function LoadMapList ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Resized[edit]

function Resized ()

Overrides: UWindowWindow.Resized


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs