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UE1:UMenuPlayerMeshClient (RTNP)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuPlayerMeshClient |
Contents
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Properties[edit]
bFace[edit]
Type: bool
BodyText[edit]
Type: string
Modifiers: localized
Default value: "Body"
bRotate[edit]
Type: bool
bTween[edit]
Type: bool
CenterButton[edit]
Type: UWindowButton
CenterRotator[edit]
Type: Object.Rotator
FaceButton[edit]
Type: UWindowSmallButton
FaceText[edit]
Type: string
Modifiers: localized
Default value: "Face"
LeftButton[edit]
Type: UWindowButton
MeshActor[edit]
Type: MeshActor
RightButton[edit]
Type: UWindowButton
ViewRotator[edit]
Type: Object.Rotator
Instance functions[edit]
AnimEnd[edit]
function AnimEnd (MeshActor MyMesh)
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
ClearSkins[edit]
function ClearSkins ()
Close[edit]
function Close (optional bool bByParent)
Overrides: UWindowClientWindow.Close
Created[edit]
function Created ()
Overrides: UWindowWindow.Created
LeftPressed[edit]
function LeftPressed ()
Notify[edit]
function Notify (UWindowDialogControl C, byte E)
Overrides: UMenuDialogClientWindow.Notify
Paint[edit]
Overrides: UWindowDialogClientWindow.Paint
Resized[edit]
function Resized ()
Overrides: UWindowWindow.Resized
RightPressed[edit]
function RightPressed ()
SetMesh[edit]
function SetMesh (Mesh NewMesh)
SetMeshString[edit]
function SetMeshString (string NewMesh)
SetNoAnimMesh[edit]
function SetNoAnimMesh (Mesh NewMesh)
SetNoAnimMeshString[edit]
function SetNoAnimMeshString (string NewMesh)
SetSkin[edit]
function SetSkin (Texture NewSkin)
Tick[edit]
function Tick (float Delta)
Overrides: UWindowWindow.Tick