Gah - a solution with more questions. – EntropicLqd

UE1:UMenuPlayerMeshClient (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties

bFace

Type: bool


BodyText

Type: string

Modifiers: localized


Default value: "Body"

bRotate

Type: bool


bTween

Type: bool


CenterButton

Type: UWindowButton


CenterRotator

Type: Object.Rotator


FaceButton

Type: UWindowSmallButton


FaceText

Type: string

Modifiers: localized


Default value: "Face"

LeftButton

Type: UWindowButton


MeshActor

Type: MeshActor


RightButton

Type: UWindowButton


ViewRotator

Type: Object.Rotator


Instance functions

AnimEnd

function AnimEnd (MeshActor MyMesh)


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


ClearSkins

function ClearSkins ()


Close

function Close (optional bool bByParent)

Overrides: UWindowClientWindow.Close


Created

function Created ()

Overrides: UWindowWindow.Created


LeftPressed

function LeftPressed ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Resized

function Resized ()

Overrides: UWindowWindow.Resized


RightPressed

function RightPressed ()


SetMesh

function SetMesh (Mesh NewMesh)


SetMeshString

function SetMeshString (string NewMesh)


SetNoAnimMesh

function SetNoAnimMesh (Mesh NewMesh)


SetNoAnimMeshString

function SetNoAnimMeshString (string NewMesh)


SetSkin

function SetSkin (Texture NewSkin)


Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick