My program doesn't have bugs. It just develops random features.

UE1:UMenuPlayerSetupClient (UT)

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Package: 
UMenu
Direct subclasses:
UMenuBotSetupBase, UTPlayerSetupClient
This class in other games:
RTNP

null

Properties

Property group 'UMenuPlayerSetupClient'

ControlOffset

Type: int


Default value: 25

Internal variables

ClassCombo

Type: UWindowComboControl


ClassHelp

Type: string

Modifiers: localized


Default value: "Select your player class."

ClassText

Type: string

Modifiers: localized


Default value: "Class:"

FaceCombo

Type: UWindowComboControl


FaceHelp

Type: string

Modifiers: localized


Default value: "Choose a face for your player."

FaceText

Type: string

Modifiers: localized


Default value: "Face:"

Initialized

Type: bool


MeshName

Type: string


MeshWindow

Type: UMenuPlayerMeshClient


NameEdit

Type: UWindowEditControl


NameHelp

Type: string

Modifiers: localized


Default value: "Set your player name."

NameText

Type: string

Modifiers: localized


Default value: "Name:"

NewPlayerClass

Type: class<Pawn>


NoTeam

Type: string

Modifiers: localized


Default value: "None"

PlayerBaseClass

Type: string


Default value: "UnrealiPlayer"

SkinCombo

Type: UWindowComboControl


SkinHelp

Type: string

Modifiers: localized


Default value: "Choose a skin for your player."

SkinText

Type: string

Modifiers: localized


Default value: "Skin:"

TeamCombo

Type: UWindowComboControl


TeamHelp

Type: string

Modifiers: localized


Default value: "Select the team you wish to play on."

Teams

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Red"

Default value, index 1: "Blue"

Default value, index 2: "Green"

Default value, index 3: "Gold"

TeamText

Type: string

Modifiers: localized


Default value: "Team:"

Instance functions

AfterCreate

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


ClassChanged

function ClassChanged ()


Created

function Created ()

Overrides: UWindowWindow.Created


FaceChanged

function FaceChanged ()


IterateFaces

function IterateFaces (string InSkinName)


IterateSkins

function IterateSkins ()


LoadClasses

function LoadClasses ()


LoadCurrent

function LoadCurrent ()


NameChanged

function NameChanged ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SkinChanged

function SkinChanged ()


TeamChanged

function TeamChanged ()


UseSelected

function UseSelected ()