My program doesn't have bugs. It just develops random features.

UE1:UMenuSlotClientWindow (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UMenu
Direct subclasses:
UMenuLoadGameClientWindow, UMenuSaveGameClientWindow
This class in other games:
RTNP

null

Properties

MonthNames

Type: string

Array size: 12

Modifiers: localized


Default value, index 0: "January"

Default value, index 1: "February"

Default value, index 10: "November"

Default value, index 11: "December"

Default value, index 12: "March"

Default value, index 13: "April"

Default value, index 14: "May"

Default value, index 15: "June"

Default value, index 16: "July"

Default value, index 17: "August"

Default value, index 18: "September"

Default value, index 19: "October"

SlotHelp

Type: string

Modifiers: localized


Default value: "Press to activate this slot. (Save/Load)"

SlotNames

Type: string

Array size: 9

Modifiers: globalconfig


Default value, index 0: "..Empty.."

Default value, index 1: "..Empty.."

Default value, index 2: "..Empty.."

Default value, index 3: "..Empty.."

Default value, index 4: "..Empty.."

Default value, index 5: "..Empty.."

Default value, index 6: "..Empty.."

Default value, index 7: "..Empty.."

Default value, index 8: "..Empty.."

Slots

Type: UMenuRaisedButton

Array size: 9


Instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created