I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:UMenuStartMatchClientWindow (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuStartMatchClientWindow |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
BotmatchParent[edit]
Type: UMenuBotmatchClientWindow
GameCombo[edit]
Type: UWindowComboControl
GameHelp[edit]
Type: string
Modifiers: localized
Default value: "Select the type of game to play."
Games[edit]
Type: string
Array size: 256
GameText[edit]
Type: string
Modifiers: localized
Default value: "Game Type:"
Initialized[edit]
Type: bool
MapCombo[edit]
Type: UWindowComboControl
MapHelp[edit]
Type: string
Modifiers: localized
Default value: "Select the map to play."
MapText[edit]
Type: string
Modifiers: localized
Default value: "Map Name:"
MaxGames[edit]
Type: int
Instance functions[edit]
AfterCreate[edit]
function AfterCreate ()
Overrides: UWindowWindow.AfterCreate
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
Created[edit]
function Created ()
Overrides: UWindowWindow.Created
GameChanged[edit]
function GameChanged ()
IterateMaps[edit]
function IterateMaps (string DefaultMap)
MapChanged[edit]
function MapChanged ()
Notify[edit]
function Notify (UWindowDialogControl C, byte E)
Overrides: UMenuDialogClientWindow.Notify