I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:UMenuStartMatchClientWindow (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Package: 
UMenu
This class in other games:
UT

null

Properties[edit]

BotmatchParent[edit]

Type: UMenuBotmatchClientWindow


GameCombo[edit]

Type: UWindowComboControl


GameHelp[edit]

Type: string

Modifiers: localized


Default value: "Select the type of game to play."

Games[edit]

Type: string

Array size: 256


GameText[edit]

Type: string

Modifiers: localized


Default value: "Game Type:"

Initialized[edit]

Type: bool


MapCombo[edit]

Type: UWindowComboControl


MapHelp[edit]

Type: string

Modifiers: localized


Default value: "Select the map to play."

MapText[edit]

Type: string

Modifiers: localized


Default value: "Map Name:"

MaxGames[edit]

Type: int


Instance functions[edit]

AfterCreate[edit]

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


GameChanged[edit]

function GameChanged ()


IterateMaps[edit]

function IterateMaps (string DefaultMap)


MapChanged[edit]

function MapChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify