My program doesn't have bugs. It just develops random features.

UE1:UMenuVideoClientWindow properties (RTNP)

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Properties

bInitialized

Type: bool


BitsText

Type: string

Modifiers: localized


Default value: "bit"

BrightnessHelp

Type: string

Modifiers: localized


Default value: "Adjust display brightness."

BrightnessSlider

Type: UWindowHSliderControl


BrightnessText

Type: string

Modifiers: localized


Default value: "Brightness"

ColorDepthCombo

Type: UWindowComboControl


ColorDepthHelp

Type: string

Modifiers: localized


Default value: "Select a new color depth."

ColorDepthText

Type: string

Modifiers: localized


Default value: "Color Depth"

ConfirmDriver

Type: UWindowMessageBox


ConfirmDriverText

Type: string

Modifiers: localized


Default value: "This option will restart Unreal now, and enable you to change your video driver. Do you want to do this?"

ConfirmDriverTitle

Type: string

Modifiers: localized


Default value: "Change Video Driver"

ConfirmSettings

Type: UWindowMessageBox


ConfirmSettingsCancelText

Type: string

Modifiers: localized


Default value: "Your previous video settings have been restored."

ConfirmSettingsCancelTitle

Type: string

Modifiers: localized


Default value: "Video Settings Change"

ConfirmSettingsText

Type: string

Modifiers: localized


Default value: "Are you sure you wish to keep these new video settings?"

ConfirmSettingsTitle

Type: string

Modifiers: localized


Default value: "Confirm Video Settings Change"

ConfirmSkinTextureDetail

Type: UWindowMessageBox


ConfirmTextureDetailText

Type: string

Modifiers: localized


Default value: "Increasing texture detail above its default value may degrade performance on some machines.\n\nAre you sure you want to make this change?"

ConfirmTextureDetailTitle

Type: string

Modifiers: localized


Default value: "Confirm Texture Detail"

ConfirmWorldTextureDetail

Type: UWindowMessageBox


ControlOffset

Type: float


Default value: 20.0

Details

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "High"

Default value, index 1: "Medium"

Default value, index 2: "Low"

DetailTexturesCheck

Type: UWindowCheckbox


DetailTexturesHelp

Type: string

Modifiers: localized


Default value: "If checked, detail textures will be shown. Uncheck this to improve game performance."

DetailTexturesText

Type: string

Modifiers: localized


Default value: "Detail Textures"

DriverButton

Type: UWindowSmallButton


DriverButtonHelp

Type: string

Modifiers: localized


Default value: "Press this button to change your video driver."

DriverButtonText

Type: string

Modifiers: localized


Default value: "Change"

DriverDesc

Type: UWindowLabelControl


DriverHelp

Type: string

Modifiers: localized


Default value: "This is the current video driver. Use the Change button to change video drivers."

DriverLabel

Type: UWindowLabelControl


DriverText

Type: string

Modifiers: localized


Default value: "Video Driver"

DynamicLightsCheck

Type: UWindowCheckbox


DynamicLightsHelp

Type: string

Modifiers: localized


Default value: "If checked, dynamic lighting will be used in game."

DynamicLightsText

Type: string

Modifiers: localized


Default value: "Use Dynamic Lighting"

GuiSkinCombo

Type: UWindowComboControl


GuiSkinHelp

Type: string

Modifiers: localized


Default value: "Change the look of the User Interface windows to a custom skin."

GuiSkinText

Type: string

Modifiers: localized


Default value: "GUI Skin"

MinFramerateEdit

Type: UWindowEditControl


MinFramerateHelp

Type: string

Modifiers: localized


Default value: "If your framerate falls below this value, Unreal Tournament will reduce special effects to increase your framerate."

MinFramerateText

Type: string

Modifiers: localized


Default value: "Min Desired Framerate"

MouseHelp

Type: string

Modifiers: localized


Default value: "Adjust the speed of the mouse in the User Interface."

MouseSlider

Type: UWindowHSliderControl


MouseText

Type: string

Modifiers: localized


Default value: "GUI Mouse Speed"

OldSettings

Type: string


OldSkinDetail

Type: int


OldTextureDetail

Type: int


ResolutionCombo

Type: UWindowComboControl


ResolutionHelp

Type: string

Modifiers: localized


Default value: "Select a new screen resolution."

ResolutionText

Type: string

Modifiers: localized


Default value: "Resolution"

ScaleCombo

Type: UWindowComboControl


ScaleHelp

Type: string

Modifiers: localized


Default value: "Adjust the size of elements in the User Interface."

ScaleSizes

Type: string

Array size: 2

Modifiers: localized


Default value, index 0: "Normal"

Default value, index 1: "Double"

ScaleText

Type: string

Modifiers: localized


Default value: "Font Size"

ShowDecalsCheck

Type: UWindowCheckbox


ShowDecalsHelp

Type: string

Modifiers: localized


Default value: "If checked, impact and gore decals will be used in game."

ShowDecalsText

Type: string

Modifiers: localized


Default value: "Show Decals"

SkinDetailCombo

Type: UWindowComboControl


SkinDetailHelp

Type: string

Modifiers: localized


Default value: "Change the detail of player skins. Use a lower skin detail to improve game performance."

SkinDetailText

Type: string

Modifiers: localized


Default value: "Skin Detail"

TextureDetailCombo

Type: UWindowComboControl


TextureDetailHelp

Type: string

Modifiers: localized


Default value: "Change the texture detail of world geometry. Use a lower texture detail to improve game performance."

TextureDetailText

Type: string

Modifiers: localized


Default value: "World Texture Detail"