My program doesn't have bugs. It just develops random features.
UE1:UMenuWeaponPriorityList (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowList >> UWindowListBoxItem >> UMenuWeaponPriorityList |
- Package:
- UMenu
- Direct subclass:
- UTWeaponPriorityList
- This class in other games:
- RTNP
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Properties
bFound
Type: bool
PriorityName
Type: name
WeaponClassName
Type: string
WeaponMesh
Type: Mesh
WeaponName
Type: string
WeaponSkin
Type: Texture
Instance functions
ShowThisItem
function bool ShowThisItem ()
Overrides: UWindowList.ShowThisItem