UE1:UMenuWeaponPriorityMesh (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
![]() |
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuWeaponPriorityMesh |
- Package:
- UMenu
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
MeshActor
Type: MeshActor
R
Type: Object.Rotator
Instance functions
Close
function Close (optional bool bByParent)
Overrides: UWindowClientWindow.Close
Created
function Created ()
Overrides: UWindowWindow.Created
Paint
Overrides: UWindowDialogClientWindow.Paint
Tick
function Tick (float DeltaTime)
Overrides: UWindowWindow.Tick