Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UMenuWeaponPriorityMesh (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties

MeshActor

Type: MeshActor


R

Type: Object.Rotator


Instance functions

Close

function Close (optional bool bByParent)

Overrides: UWindowClientWindow.Close


Created

function Created ()

Overrides: UWindowWindow.Created


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Tick

function Tick (float DeltaTime)

Overrides: UWindowWindow.Tick