My program doesn't have bugs. It just develops random features.

UE1:UPakCamTrigger (RTNP)

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RTNP Object >> Actor >> Triggers >> UPakCamTrigger
Package: 
UPak

UPakCamTrigger.

Properties

Property group 'UPakCamTrigger'

bFreezePlayer

Type: bool


bFreezeRotation

Type: bool


bLetterBox

Type: bool


CameraArray

Type: UPakCam

Array size: 32 (32 )


CameraFOV

Type: int


CameraSwitchTime

Type: float


Internal variables

bCanDisable

Type: bool


bFadeOut

Type: bool


bInactive

Type: bool


bTurnedOn

Type: bool


bUnTouchDisabled

Type: bool


CurrentCamera

Type: int


Victim

Type: Pawn


Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


UnTouch

event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions

CameraCanSeeTarget

function bool CameraCanSeeTarget ()


SwitchCamera

function SwitchCamera ()


TurnOffCameras

function TurnOffCameras ()