My program doesn't have bugs. It just develops random features.

UE1:UPakCam (RTNP)

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RTNP Object >> Actor >> Keypoint >> UPakCam
Package: 
UPak

UPakCam.

Properties[edit]

Property group 'UPakCam'[edit]

bAutoTarget[edit]

Type: bool


bFadeIn[edit]

Type: bool


bNoCrosshair[edit]

Type: bool


bNoHUD[edit]

Type: bool


bRotateToTarget[edit]

Type: bool


bTargetPlayerPawn[edit]

Type: bool


bViewFromTarget[edit]

Type: bool


CameraTarget[edit]

Type: Pawn


CameraTime[edit]

Type: float


Internal variables[edit]

Director[edit]

Type: UPakCamTrigger


Default values[edit]

Property Value
bStatic False

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

CanSeeTarget[edit]

function bool CanSeeTarget ()


GetClosestPlayer[edit]

function PlayerPawn GetClosestPlayer ()


GetNewCameraTarget[edit]

function GetNewCameraTarget ()


RotateToTarget[edit]

function RotateToTarget ()


TurnOff[edit]

function TurnOff ()


TurnOn[edit]

function TurnOn ()