My program doesn't have bugs. It just develops random features.
UE1:UPakDebugger (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UPak
- Direct subclass:
- UPakSMDebugger
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UPakDebugger.
Properties[edit]
bDebuggingOn[edit]
Type: bool
bLocked[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'UnrealI.Pickups.dampndea' |
AnimSequence | 'Call' |
bActivatable | True |
bCanActivate | True |
bDisplayableInv | True |
bRotatingPickup | True |
DeActivateSound | Sound'UnrealI.Pickups.DampSnd' |
Icon | Texture'UnrealShare.Icons.I_VoiceBox' |
ItemName | "UPak Debugger" |
Mesh | LodMesh'UnrealShare.Rabbit' |
PickupViewMesh | LodMesh'UnrealShare.Rabbit' |
PickupViewScale | 1.2 |
PlayerViewMesh | LodMesh'UnrealShare.Rabbit' |
ThirdPersonMesh | LodMesh'UnrealShare.Rabbit' |
Exec functions[edit]
D[edit]
exec function D ()
Debug[edit]
exec function Debug ()
L[edit]
exec function L ()
Lock[edit]
exec function Lock ()
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: Inventory.Activated.BeginState
DeActivated[edit]
DeActivated.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
PickUp[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
PickUp.BeginState[edit]
event BeginState ()
Overrides: Pickup.Pickup.BeginState