My program doesn't have bugs. It just develops random features.

UE1:UPakDebugger (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> UPakDebugger
Package: 
UPak
Direct subclass:
UPakSMDebugger

UPakDebugger.

Properties[edit]

bDebuggingOn[edit]

Type: bool


bLocked[edit]

Type: bool


Default values[edit]

Property Value
ActivateSound Sound'UnrealI.Pickups.dampndea'
AnimSequence 'Call'
bActivatable True
bCanActivate True
bDisplayableInv True
bRotatingPickup True
DeActivateSound Sound'UnrealI.Pickups.DampSnd'
Icon Texture'UnrealShare.Icons.I_VoiceBox'
ItemName "UPak Debugger"
Mesh LodMesh'UnrealShare.Rabbit'
PickupViewMesh LodMesh'UnrealShare.Rabbit'
PickupViewScale 1.2
PlayerViewMesh LodMesh'UnrealShare.Rabbit'
ThirdPersonMesh LodMesh'UnrealShare.Rabbit'

Exec functions[edit]

D[edit]

exec function D ()


Debug[edit]

exec function Debug ()


L[edit]

exec function L ()


Lock[edit]

exec function Lock ()


States[edit]

Activated[edit]

Activated.BeginState[edit]

event BeginState ()

Overrides: Inventory.Activated.BeginState


DeActivated[edit]

DeActivated.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


PickUp[edit]

Inherits from: Pickup.Pickup

Modifiers: auto

PickUp.BeginState[edit]

event BeginState ()

Overrides: Pickup.Pickup.BeginState