My program doesn't have bugs. It just develops random features.

UE1:UPakMale (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> Human >> UPakPlayer >> UPakMale
Package: 
UPak
Direct subclasses:
UPakMaleOne, UPakMaleThree, UPakMaleTwo

UPakMale.

Default values

Property Value
AirControl 0.05
breathagain Sound'UnrealShare.Male.MGasp1'
CarcassType Class'UnrealShare.MaleBody'
Die Sound'UnrealShare.Male.MDeath1'
Die2 Sound'UnrealShare.Male.MDeath3'
Die3 Sound'UnrealShare.Male.MDeath3'
Die4 Sound'UnrealShare.Male.MDeath4'
drown Sound'UnrealShare.Male.MDrown1'
GaspSound Sound'UnrealShare.Male.MGasp2'
HitSound1 Sound'UnrealShare.Male.MInjur1'
HitSound2 Sound'UnrealShare.Male.MInjur2'
HitSound3 Sound'UnrealShare.Male.MInjur3'
HitSound4 Sound'UnrealShare.Male.MInjur4'
JumpSound Sound'UnrealShare.Male.MJump1'
LandGrunt Sound'UnrealShare.Male.lland01'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

Instance functions

PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Human.PlayDying


PlayGutHit

function PlayGutHit (float tweentime)

Overrides: Human.PlayGutHit


PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: Human.PlayHeadHit


PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: Human.PlayLeftHit


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: Human.PlayRightHit