My program doesn't have bugs. It just develops random features.
UE1:UPakMale (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> Human >> UPakPlayer >> UPakMale |
- Package:
- UPak
- Direct subclasses:
- UPakMaleOne, UPakMaleThree, UPakMaleTwo
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UPakMale.
Default values
Property | Value |
---|---|
AirControl | 0.05 |
breathagain | Sound'UnrealShare.Male.MGasp1' |
CarcassType | Class'UnrealShare.MaleBody' |
Die | Sound'UnrealShare.Male.MDeath1' |
Die2 | Sound'UnrealShare.Male.MDeath3' |
Die3 | Sound'UnrealShare.Male.MDeath3' |
Die4 | Sound'UnrealShare.Male.MDeath4' |
drown | Sound'UnrealShare.Male.MDrown1' |
GaspSound | Sound'UnrealShare.Male.MGasp2' |
HitSound1 | Sound'UnrealShare.Male.MInjur1' |
HitSound2 | Sound'UnrealShare.Male.MInjur2' |
HitSound3 | Sound'UnrealShare.Male.MInjur3' |
HitSound4 | Sound'UnrealShare.Male.MInjur4' |
JumpSound | Sound'UnrealShare.Male.MJump1' |
LandGrunt | Sound'UnrealShare.Male.lland01' |
UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
Instance functions
PlayDying
function PlayDying (name DamageType, Object.Vector HitLoc)
Overrides: Human.PlayDying
PlayGutHit
function PlayGutHit (float tweentime)
Overrides: Human.PlayGutHit
PlayHeadHit
function PlayHeadHit (float tweentime)
Overrides: Human.PlayHeadHit
PlayLeftHit
function PlayLeftHit (float tweentime)
Overrides: Human.PlayLeftHit
PlayRightHit
function PlayRightHit (float tweentime)
Overrides: Human.PlayRightHit