I'm a doctor, not a mechanic
UE1:UPakScubaGear (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UPak
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UPakScubaGear.
Properties[edit]
bWarningSignaled[edit]
Type: bool
X[edit]
Type: Object.Vector
Y[edit]
Type: Object.Vector
Z[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'UnrealShare.Pickups.Scubal1' |
bActivatable | True |
bDisplayableInv | True |
Charge | 1250 |
CollisionHeight | 15.0 |
CollisionRadius | 18.0 |
DeActivateSound | Sound'UnrealShare.Pickups.Scubada1' |
Icon | Texture'UnrealShare.Icons.I_Scuba' |
ItemName | "Marine SCUBAGear" |
M_Deactivated | "deactivated... Recharging." |
Mesh | LodMesh'UnrealShare.Scuba' |
PickupMessage | "You picked up the SCUBA gear" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealShare.Scuba' |
RespawnSound | Sound'UnrealShare.Pickups.Scubal2' |
RespawnTime | 20.0 |
Instance functions[edit]
Activate[edit]
function Activate ()
Overrides: Inventory.Activate
PrioritizeArmor[edit]
Overrides: Inventory.PrioritizeArmor
UsedUp[edit]
function UsedUp ()
Overrides: Pickup.UsedUp
States[edit]
Activated[edit]
Activated.endstate[edit]
event endstate ()
Overrides: Inventory.Activated.EndState
Activated.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)
DeActivated[edit]
DeActivated.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)