My program doesn't have bugs. It just develops random features.

UE1:UTBotConfigClient (UT)

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Package: 
UTMenu

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Properties

BalanceTeamsCheck

Type: UWindowCheckbox


BalanceTeamsHelp

Type: string

Modifiers: localized


Default value: "If this setting is checked, bots will automatically change teams to ensure there is a balanced number of members on each team."

BalanceTeamsText

Type: string

Modifiers: localized


Default value: "Balance Teams"

BotConfig

Type: class<ChallengeBotInfo>


DumbDownCheck

Type: UWindowCheckbox


DumbDownHelp

Type: string

Modifiers: localized


Default value: "Enable enhanced team artificial intelligence features for the bots in this game."

DumbDownText

Type: string

Modifiers: localized


Default value: "Enhanced Team AI"

MinPlayersHelp

Type: string

Modifiers: localized


Default value: "Bots will fill out the game to ensure there are always this many players. Set this number to 0 to disable bots."

MinPlayersText

Type: string

Modifiers: localized


Default value: "Min. Total Players"

Default values

Property Value
Skills[2] "Experienced"
Skills[3] "Skilled"
Skills[4] "Adept"
Skills[5] "Masterful"
Skills[6] "Inhuman"
Skills[7] "Godlike"
SkillTaunts[1] "They know how to kill."
SkillTaunts[2] "Don't get cocky."
SkillTaunts[3] "You think you're tough?"
SkillTaunts[4] "You'd better be good."
SkillTaunts[5] "I hope you like to respawn."
SkillTaunts[6] "You're already dead."
SkillTaunts[7] "I am the Alpha and the Omega."

Instance functions

AutoAdjustChecked

function AutoAdjustChecked ()

Overrides: UMenuBotConfigBase.AutoAdjustChecked


BalanceTeamsChanged

function BalanceTeamsChanged ()


BaseChanged

function BaseChanged ()

Overrides: UMenuBotConfigBase.BaseChanged


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UMenuBotConfigBase.BeforePaint


ConfigureIndivBots

function ConfigureIndivBots ()

Overrides: UMenuBotConfigBase.ConfigureIndivBots


Created

function Created ()

Overrides: UMenuBotConfigBase.Created


DumbDownChanged

function DumbDownChanged ()


LoadCurrentValues

function LoadCurrentValues ()

Overrides: UMenuBotConfigBase.LoadCurrentValues


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuBotConfigBase.Notify


NumBotsChanged

function NumBotsChanged ()

Overrides: UMenuBotConfigBase.NumBotsChanged


RandomChecked

function RandomChecked ()

Overrides: UMenuBotConfigBase.RandomChecked


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs