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UE1:UTFadeTextArea (UT)

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Package: 
UTMenu

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Properties

bAutoScrolling

Type: bool


bMousePassThrough

Type: bool


bNowAutoScrolling

Type: bool


CurrentPendingString

Type: int


FadeFactor

Type: float


Default value: 2.0

FadeLines

Type: int


FadeTime

Type: float

Array size: 32


Default value: -1.0

MyFont

Type: Font


NumLines

Type: int


PendingString

Type: string

Array size: 20


PrintLines

Type: int


ScrollingOffset

Type: int


Instance functions

AddString

function AddString (Canvas C, int Index)


AddText

function AddText (string S)

Overrides: UWindowTextAreaControl.AddText


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowTextAreaControl.BeforePaint


CheckMousePassThrough

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Clear

function Clear ()

Overrides: UWindowTextAreaControl.Clear


Created

function Created ()

Overrides: UWindowTextAreaControl.Created


LocalWrappedClipText

function bool LocalWrappedClipText (Canvas C, float X, float Y, int I, coerce string S, optional bool bCheckHotkey, optional bool bInitFadeTime)


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWrappedTextArea.Paint


Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick