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UE1:UTFadeTextArea (UT)
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Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowTextAreaControl >> UWindowWrappedTextArea >> UTFadeTextArea |
Contents
- Package:
- UTMenu
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Properties
bAutoScrolling
Type: bool
bMousePassThrough
Type: bool
bNowAutoScrolling
Type: bool
CurrentPendingString
Type: int
FadeFactor
Type: float
Default value: 2.0
FadeLines
Type: int
FadeTime
Type: float
Array size: 32
Default value: -1.0
MyFont
Type: Font
NumLines
Type: int
PendingString
Type: string
Array size: 20
PrintLines
Type: int
ScrollingOffset
Type: int
Instance functions
AddString
AddText
function AddText (string S)
Overrides: UWindowTextAreaControl.AddText
BeforePaint
Overrides: UWindowTextAreaControl.BeforePaint
CheckMousePassThrough
Overrides: UWindowWindow.CheckMousePassThrough
Clear
function Clear ()
Overrides: UWindowTextAreaControl.Clear
Created
function Created ()
Overrides: UWindowTextAreaControl.Created
LocalWrappedClipText
function bool LocalWrappedClipText (Canvas C, float X, float Y, int I, coerce string S, optional bool bCheckHotkey, optional bool bInitFadeTime)
Paint
Overrides: UWindowWrappedTextArea.Paint
Tick
function Tick (float Delta)
Overrides: UWindowWindow.Tick