My program doesn't have bugs. It just develops random features.

UE1:UTMenuStartMatchCW (UT)

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Package: 
UTMenu

null

Properties

CategoryCombo

Type: UWindowComboControl


CategoryHelp

Type: string

Modifiers: localized


Default value: "Select a category of gametype!"

CategoryText

Type: string

Modifiers: localized


Default value: "Category:"

ChangeLevelsCheck

Type: UWindowCheckbox

obsolete

ChangeLevelsHelp

Type: string

Modifiers: localized


Default value: "If this setting is checked, the server will change levels according to the map list for this game type."

ChangeLevelsText

Type: string

Modifiers: localized


Default value: "Auto Change Levels"

GeneralText

Type: string

Modifiers: localized


Default value: "Unreal Tournament"

LastCategory

Type: string

Modifiers: config


Instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UMenuStartMatchClientWindow.BeforePaint


CategoryChanged

function CategoryChanged ()


ChangeLevelsChanged

function ChangeLevelsChanged ()


Created

function Created ()

Overrides: UMenuStartMatchClientWindow.Created


GameChanged

function GameChanged ()

Overrides: UMenuStartMatchClientWindow.GameChanged


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuStartMatchClientWindow.Notify


SetChangeLevels

function SetChangeLevels ()