My program doesn't have bugs. It just develops random features.
UE1:UTMenuStartMatchCW (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuStartMatchClientWindow >> UTMenuStartMatchCW |
Contents
- Package:
- UTMenu
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Properties
CategoryCombo
Type: UWindowComboControl
CategoryHelp
Type: string
Modifiers: localized
Default value: "Select a category of gametype!"
CategoryText
Type: string
Modifiers: localized
Default value: "Category:"
ChangeLevelsCheck
Type: UWindowCheckbox
obsolete
ChangeLevelsHelp
Type: string
Modifiers: localized
Default value: "If this setting is checked, the server will change levels according to the map list for this game type."
ChangeLevelsText
Type: string
Modifiers: localized
Default value: "Auto Change Levels"
GeneralText
Type: string
Modifiers: localized
Default value: "Unreal Tournament"
LastCategory
Type: string
Modifiers: config
Instance functions
BeforePaint
Overrides: UMenuStartMatchClientWindow.BeforePaint
CategoryChanged
ChangeLevelsChanged
Created
Overrides: UMenuStartMatchClientWindow.Created
GameChanged
Overrides: UMenuStartMatchClientWindow.GameChanged
Notify
Overrides: UMenuStartMatchClientWindow.Notify