I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UTStartGameCW (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuBotmatchClientWindow >> UTMenuBotmatchCW >> UTStartGameCW |
- Package:
- UTMenu
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Properties[edit]
ConfirmStart[edit]
Type: UWindowMessageBox
ConfirmText[edit]
Type: string
Modifiers: localized
Default value: "You are about to start a listen server running ngWorldStats but you have not supplied a ngWorldStats password. If you do not specify a password, your game stats will not be accumulated. Do you want to specify a password now?"
ConfirmTitle[edit]
Type: string
Modifiers: localized
Default value: "Confirm Game Start"
DedicatedButton[edit]
Type: UWindowSmallButton
DedicatedHelp[edit]
Type: string
Modifiers: localized
Default value: "Press to launch a dedicated server."
DedicatedText[edit]
Type: string
Modifiers: localized
Default value: "Dedicated"
ServerTab[edit]
Type: UWindowPageControlPage
ServerText[edit]
Type: string
Modifiers: localized
Default value: "Server"
Default values[edit]
Property | Value |
---|---|
bNetworkGame | True |
Instance functions[edit]
Created[edit]
Overrides: UMenuBotmatchClientWindow.Created
DedicatedPressed[edit]
MessageBoxDone[edit]
Overrides: UWindowWindow.MessageBoxDone
Notify[edit]
Overrides: UMenuBotmatchClientWindow.Notify
Resized[edit]
Overrides: UMenuBotmatchClientWindow.Resized
StartPressed[edit]
Overrides: UMenuBotmatchClientWindow.StartPressed