The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:UTStartGameCW (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UTMenu

null

Properties[edit]

ConfirmStart[edit]

Type: UWindowMessageBox


ConfirmText[edit]

Type: string

Modifiers: localized


Default value: "You are about to start a listen server running ngWorldStats but you have not supplied a ngWorldStats password. If you do not specify a password, your game stats will not be accumulated. Do you want to specify a password now?"

ConfirmTitle[edit]

Type: string

Modifiers: localized


Default value: "Confirm Game Start"

DedicatedButton[edit]

Type: UWindowSmallButton


DedicatedHelp[edit]

Type: string

Modifiers: localized


Default value: "Press to launch a dedicated server."

DedicatedText[edit]

Type: string

Modifiers: localized


Default value: "Dedicated"

ServerTab[edit]

Type: UWindowPageControlPage


ServerText[edit]

Type: string

Modifiers: localized


Default value: "Server"

Default values[edit]

Property Value
bNetworkGame True

Instance functions[edit]

Created[edit]

function Created ()

Overrides: UMenuBotmatchClientWindow.Created


DedicatedPressed[edit]

function DedicatedPressed ()


MessageBoxDone[edit]

function MessageBoxDone (UWindowMessageBox W, UWindowBase.MessageBoxResult Result)

Overrides: UWindowWindow.MessageBoxDone


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuBotmatchClientWindow.Notify


Resized[edit]

function Resized ()

Overrides: UMenuBotmatchClientWindow.Resized


StartPressed[edit]

function StartPressed ()

Overrides: UMenuBotmatchClientWindow.StartPressed