Gah - a solution with more questions. – EntropicLqd

UE1:UTTeamRCWindow (UT)

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Package: 
UTMenu
Direct subclass:
UTAssaultRulesCW

null

Properties[edit]

BalancePlayersCheck[edit]

Type: UWindowCheckbox


BalancePlayersHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, this option forces players joining the game to be placed on the team which best keeps teams balanced."

BalancePlayersText[edit]

Type: string

Modifiers: localized


Default value: "Force Team Balance"

FFHelp[edit]

Type: string

Modifiers: localized


Default value: "Slide to adjust the amount of damage friendly fire imparts to other teammates."

FFSlider[edit]

Type: UWindowHSliderControl


FFText[edit]

Type: string

Modifiers: localized


Default value: "Friendly Fire:"

MaxAllowedTeams[edit]

Type: int


MaxTeamsEdit[edit]

Type: UWindowEditControl


MaxTeamsHelp[edit]

Type: string

Modifiers: localized


Default value: "The maximum number of different teams players are allowed to join, for this game."

MaxTeamsText[edit]

Type: string

Modifiers: localized


Default value: "Max Teams"

TeamScoreEdit[edit]

Type: UWindowEditControl


TeamScoreHelp[edit]

Type: string

Modifiers: localized


Default value: "When a team obtains this score, the game will end."

TeamScoreText[edit]

Type: string

Modifiers: localized


Default value: "Max Team Score"

Instance functions[edit]

BalancePlayersChanged[edit]

function BalancePlayersChanged ()


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UTRulesCWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UTRulesCWindow.Created


FFChanged[edit]

function FFChanged ()


MaxTeamsChanged[edit]

singular function MaxTeamsChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UTRulesCWindow.Notify


SetupNetworkOptions[edit]

function SetupNetworkOptions ()

Overrides: UTRulesCWindow.SetupNetworkOptions


TeamScoreChanged[edit]

function TeamScoreChanged ()