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UE1:UTTeamRCWindow (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuGameRulesBase >> UTRulesCWindow >> UTTeamRCWindow |
Contents
- Package:
- UTMenu
- Direct subclass:
- UTAssaultRulesCW
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Properties[edit]
BalancePlayersCheck[edit]
Type: UWindowCheckbox
BalancePlayersHelp[edit]
Type: string
Modifiers: localized
Default value: "If checked, this option forces players joining the game to be placed on the team which best keeps teams balanced."
BalancePlayersText[edit]
Type: string
Modifiers: localized
Default value: "Force Team Balance"
FFHelp[edit]
Type: string
Modifiers: localized
Default value: "Slide to adjust the amount of damage friendly fire imparts to other teammates."
FFSlider[edit]
Type: UWindowHSliderControl
FFText[edit]
Type: string
Modifiers: localized
Default value: "Friendly Fire:"
MaxAllowedTeams[edit]
Type: int
MaxTeamsEdit[edit]
Type: UWindowEditControl
MaxTeamsHelp[edit]
Type: string
Modifiers: localized
Default value: "The maximum number of different teams players are allowed to join, for this game."
MaxTeamsText[edit]
Type: string
Modifiers: localized
Default value: "Max Teams"
TeamScoreEdit[edit]
Type: UWindowEditControl
TeamScoreHelp[edit]
Type: string
Modifiers: localized
Default value: "When a team obtains this score, the game will end."
TeamScoreText[edit]
Type: string
Modifiers: localized
Default value: "Max Team Score"
Instance functions[edit]
BalancePlayersChanged[edit]
BeforePaint[edit]
Overrides: UTRulesCWindow.BeforePaint
Created[edit]
Overrides: UTRulesCWindow.Created
FFChanged[edit]
MaxTeamsChanged[edit]
Notify[edit]
Overrides: UTRulesCWindow.Notify
SetupNetworkOptions[edit]
Overrides: UTRulesCWindow.SetupNetworkOptions