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UE1:UTTeamRCWindow (UT)

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Package: 
UTMenu
Direct subclass:
UTAssaultRulesCW

null

Properties

BalancePlayersCheck

Type: UWindowCheckbox


BalancePlayersHelp

Type: string

Modifiers: localized


Default value: "If checked, this option forces players joining the game to be placed on the team which best keeps teams balanced."

BalancePlayersText

Type: string

Modifiers: localized


Default value: "Force Team Balance"

FFHelp

Type: string

Modifiers: localized


Default value: "Slide to adjust the amount of damage friendly fire imparts to other teammates."

FFSlider

Type: UWindowHSliderControl


FFText

Type: string

Modifiers: localized


Default value: "Friendly Fire:"

MaxAllowedTeams

Type: int


MaxTeamsEdit

Type: UWindowEditControl


MaxTeamsHelp

Type: string

Modifiers: localized


Default value: "The maximum number of different teams players are allowed to join, for this game."

MaxTeamsText

Type: string

Modifiers: localized


Default value: "Max Teams"

TeamScoreEdit

Type: UWindowEditControl


TeamScoreHelp

Type: string

Modifiers: localized


Default value: "When a team obtains this score, the game will end."

TeamScoreText

Type: string

Modifiers: localized


Default value: "Max Team Score"

Instance functions

BalancePlayersChanged

function BalancePlayersChanged ()


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UTRulesCWindow.BeforePaint


Created

function Created ()

Overrides: UTRulesCWindow.Created


FFChanged

function FFChanged ()


MaxTeamsChanged

singular function MaxTeamsChanged ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UTRulesCWindow.Notify


SetupNetworkOptions

function SetupNetworkOptions ()

Overrides: UTRulesCWindow.SetupNetworkOptions


TeamScoreChanged

function TeamScoreChanged ()