My program doesn't have bugs. It just develops random features.

UE1:UTWeaponPriorityInfoArea (UT)

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Package: 
UTMenu

null

Properties

Description

Type: UWindowDynamicTextArea


Frame

Type: UWindowControlFrame


Instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created