Mostly Harmless

UE1:UT_FlakCannon (UT)

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UT Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> UT_FlakCannon
Package: 
BotPack

UT_FlakCannon.

Default values[edit]

Property Value
AimError 700.0
AIRating 0.75
AltFireSound Sound'UnrealShare.flak.Explode1'
AltProjectileClass Class'BotPack.flakslug'
AmmoName Class'BotPack.FlakAmmo'
AutoSwitchPriority 8
bAltWarnTarget True
bDrawMuzzleFlash True
bMuzzleFlashParticles True
bNoSmooth False
BobDamping 0.972
bSplashDamage True
bWarnTarget True
CockingSound Sound'UnrealI.flak.load1'
CollisionHeight 23.0
CollisionRadius 32.0
DeathMessage "%o was ripped to shreds by %k's %w."
FireOffset
Member Value
X 10.0
Y -11.0
Z -15.0
FireSound Sound'UnrealShare.flak.shot1'
FiringSpeed 1.0
FlashC 0.1
FlashLength 0.02
FlashO 0.015
FlashS 256
FlashY 0.16
Icon Texture'Botpack.Icons.UseFlak'
InstFlash -0.4
InstFog
Member Value
X 650.0
Y 450.0
Z 190.0
InventoryGroup 8
ItemName "Flak Cannon"
LightBrightness 228
LightHue 30
LightRadius 14
LightSaturation 71
Mesh LodMesh'Botpack.Flak2Pick'
MFTexture Texture'Botpack.Skins.Flakmuz'
Misc2Sound Sound'UnrealI.flak.Hidraul2'
MuzzleFlashMesh LodMesh'Botpack.muzzFF3'
MuzzleFlashScale 0.4
MuzzleFlashStyle STY_Translucent
MuzzleFlashTexture Texture'Botpack.Skins.MuzzyFlak'
MuzzleScale 2.0
NameColor
Member Value
B 0
G 96
PickupAmmoCount 10
PickupMessage "You got the Flak Cannon."
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'Botpack.Flak2Pick'
PlayerViewMesh LodMesh'Botpack.flakm'
PlayerViewOffset
Member Value
X 1.5
Y -1.0
Z -1.65
PlayerViewScale 1.2
ProjectileClass Class'BotPack.UTChunk'
SelectSound Sound'UnrealI.flak.pdown'
ShakeMag 350.0
ShakeTime 0.15
ShakeVert 8.5
StatusIcon Texture'Botpack.Icons.UseFlak'
ThirdPersonMesh LodMesh'Botpack.FlakHand'
WeaponDescription "Classification: Heavy Shrapnel\n\nPrimary Fire: White hot chunks of scrap metal are sprayed forth, shotgun style.\n\nSecondary Fire: A grenade full of shrapnel is lobbed at the enemy.\n\nTechniques: The Flak Cannon is far more useful in close range combat situations."

Functions[edit]

Events[edit]

RenderOverlays[edit]

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


RenderTexture[edit]

simulated event RenderTexture (ScriptedTexture Tex)

Overrides: Actor.RenderTexture


Other instance functions[edit]

AltFire[edit]

function AltFire (float Value)

Overrides: TournamentWeapon.AltFire


Fire[edit]

function Fire (float Value)

Overrides: TournamentWeapon.Fire


PlayAltFiring[edit]

simulated function PlayAltFiring ()

Overrides: Weapon.PlayAltFiring


PlayFastReloading[edit]

simulated function PlayFastReloading ()


PlayFiring[edit]

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring


PlayIdleAnim[edit]

simulated function PlayIdleAnim ()

Overrides: TournamentWeapon.PlayIdleAnim


PlayPostSelect[edit]

simulated function PlayPostSelect ()

Overrides: TournamentWeapon.PlayPostSelect


PlayReloading[edit]

simulated function PlayReloading ()


RateSelf[edit]

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle


TweenDown[edit]

simulated function TweenDown ()

Overrides: TournamentWeapon.TweenDown


States[edit]

AltFiring[edit]

AltFiring.AnimEnd[edit]

event AnimEnd ()

Overrides: TournamentWeapon.AltFiring.AnimEnd


AltFiring.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


ClientAltFiring[edit]

ClientAltFiring.AnimEnd[edit]

simulated event AnimEnd ()

Overrides: TournamentWeapon.ClientAltFiring.AnimEnd


ClientFiring[edit]

ClientFiring.AnimEnd[edit]

simulated event AnimEnd ()

Overrides: TournamentWeapon.ClientFiring.AnimEnd


ClientReload[edit]

ClientReload.AnimEnd[edit]

simulated event AnimEnd ()

Overrides: TournamentWeapon.AnimEnd (global)


ClientReload.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


ClientReload.EndState[edit]

simulated event EndState ()

Overrides: Object.EndState (global)


ClientReload.ClientAltFire[edit]

simulated function bool ClientAltFire (float Value)

Overrides: TournamentWeapon.ClientAltFire (global)


ClientReload.ClientFire[edit]

simulated function bool ClientFire (float Value)

Overrides: TournamentWeapon.ClientFire (global)


NormalFire[edit]

NormalFire.AnimEnd[edit]

event AnimEnd ()

Overrides: TournamentWeapon.NormalFire.AnimEnd


NormalFire.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)